Author Topic: Corona not using all cores ?  (Read 18986 times)

2015-01-26, 13:33:11
Reply #45

arqrenderz

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So can Visualart try Vlado solution??
"Posted 4 days ago
For rendering specifically, you can also run a DR server on your local machine and do a local DR session, with 3ds Max running on one half of the cores, and the DR server - on the other half.
Best regards,
Vlado"

2015-01-26, 13:59:18
Reply #46

borisquezadaa

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Seems a solution worth trying. Sadly i dont have such rig to test it.
« Last Edit: 2015-01-26, 15:57:44 by borisquezadaa »
What i do with Corona My Corona post of random stuff rendering
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2015-01-26, 15:42:44
Reply #47

Ondra

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I can confirm that this will work in Corona.
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-08-12, 10:57:18
Reply #48

LuckyFox

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Sorry to up such an old topic.
We experienced something like only 25% usage while rendering of our 2x Xeon workstations.
Found a solution by reseting the Corona (assign a different renderer and back to Corona).
Also found it is happening for us when working on the same project with 2 different versions of corona (1.3 - 1.4)
Hope this post helps somebody who is experiencing the same problems as we did.

2016-08-12, 18:56:26
Reply #49

maru

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Sorry to up such an old topic.
We experienced something like only 25% usage while rendering of our 2x Xeon workstations.
Found a solution by reseting the Corona (assign a different renderer and back to Corona).
Also found it is happening for us when working on the same project with 2 different versions of corona (1.3 - 1.4)
Hope this post helps somebody who is experiencing the same problems as we did.
My first guess would be making sure all Windows Updates and MSVC++ 2015 redistributable are installed. See: https://coronarenderer.freshdesk.com/support/solutions/articles/12000009767-i-am-getting-errors-when-starting-3ds-max-with-corona-1-4-
Although this is just a shot in the dark.