Author Topic: Сorona Renderer Tweaker  (Read 35395 times)

2017-11-06, 15:19:41
Reply #60

Alina Hramyka

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Thank you very much!
I have also added two more options for materials with multiple CoronaAO maps
Code: [Select]
showTextureMap i i.texmapDiffuse.texmapUnoccluded.texmapUnoccluded on
showTextureMap i i.texmapDiffuse.texmapUnoccluded.texmapUnoccluded.texmapUnoccluded on

is it possible to add support of some more maps - Composite, Output, Mix, ColorCorrection, CoronaDistance and CoronaLayeredMtl?

I tried toolbar button - it works, but only one way. Could you please make it toggle to On/Off textures and only for selected objects

Thanks!



2017-11-06, 15:27:13
Reply #61

PROH

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Hi. That function is already in the Corona Material converter.

2017-11-06, 16:35:15
Reply #62

Alina Hramyka

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Corona Material converter 1.38 does only small job - not working even with CoronaAO

2017-11-06, 16:42:57
Reply #63

PROH

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Ahh.. I get what you're asking for now :) Yes, Corona Material converter only does this for the diffuse maps.

2018-02-28, 08:00:56
Reply #64

vansan

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Corona tweaker script development is suspended.
Last update is v1.7.1 posted before.
« Last Edit: 2018-05-14, 14:49:09 by vansan »

2018-10-09, 15:24:11
Reply #65

vansan

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Compability update for upcoming Corona 3.

- fixed broken buttons,
- added Realtime Denoising checkbox,
- added button to get materials from viewport selection to material editor,
- added Corona compatible version of "Find And Bind - Vray Hdri & Sun" script.

Installation:
Unpack archive to 3dsmax/scripts folder, and run "drag&drop_this_file_to_3dsmax_viewport_to_register_Corona_Tweaks.ms" script.
Customize -> Customize User Interface -> Toolbars -> Corona Renderer -> drag Corona Renderer tweaker to your interface.
« Last Edit: 2018-10-09, 15:27:59 by vansan »