Author Topic: Сorona Renderer Tweaker  (Read 122774 times)

2017-11-06, 15:19:41
Reply #60

Alina Hramyka

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Thank you very much!
I have also added two more options for materials with multiple CoronaAO maps
Code: [Select]
showTextureMap i i.texmapDiffuse.texmapUnoccluded.texmapUnoccluded on
showTextureMap i i.texmapDiffuse.texmapUnoccluded.texmapUnoccluded.texmapUnoccluded on

is it possible to add support of some more maps - Composite, Output, Mix, ColorCorrection, CoronaDistance and CoronaLayeredMtl?

I tried toolbar button - it works, but only one way. Could you please make it toggle to On/Off textures and only for selected objects

Thanks!



2017-11-06, 15:27:13
Reply #61

PROH

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Hi. That function is already in the Corona Material converter.

2017-11-06, 16:35:15
Reply #62

Alina Hramyka

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Corona Material converter 1.38 does only small job - not working even with CoronaAO

2017-11-06, 16:42:57
Reply #63

PROH

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Ahh.. I get what you're asking for now :) Yes, Corona Material converter only does this for the diffuse maps.

2018-02-28, 08:00:56
Reply #64

vansan

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Corona tweaker script development is suspended.
Last update is v1.7.1 posted before.
« Last Edit: 2018-05-14, 14:49:09 by vansan »

2018-10-09, 15:24:11
Reply #65

vansan

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Compability update for upcoming Corona 3.

- fixed broken buttons,
- added Realtime Denoising checkbox,
- added button to get materials from viewport selection to material editor,
- added Corona compatible version of "Find And Bind - Vray Hdri & Sun" script.

Installation:
Unpack archive to 3dsmax/scripts folder, and run "drag&drop_this_file_to_3dsmax_viewport_to_register_Corona_Tweaks.ms" script.
Customize -> Customize User Interface -> Toolbars -> Corona Renderer -> drag Corona Renderer tweaker to your interface.
« Last Edit: 2018-10-09, 15:27:59 by vansan »

2019-07-06, 08:05:13
Reply #66

vansan

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Started work on new version of Corona Tweaker.
Made a first scratch for new interface, I'll update and tweak it a bit, for sure.

If you have any ideas what you need to implement in next version of tweaker - feel free to write it here, in english or in russian.

This will be a page where I will post updates, as development goes on:
https://gumroad.com/l/CRT6
« Last Edit: 2020-07-02, 06:08:08 by vansan »

2019-07-30, 15:11:45
Reply #67

vansan

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Corona Renderer Tweaker 4.0.0a uploaded.

https://gumroad.com/l/CRT6
« Last Edit: 2020-07-02, 06:07:48 by vansan »

2019-08-01, 18:30:42
Reply #68

Dimer

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Cool! THK

2020-03-21, 10:19:49
Reply #69

vansan

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Compability update for Corona 6 daily build (16-03-2020).
-Removed code containing portals.

Just copy this file to 3dsmax/Scripts/CoronaRenderer folder, restart max and run script again.

Full archive here:
https://gumroad.com/l/CRT6
« Last Edit: 2020-07-02, 06:07:35 by vansan »

2020-07-01, 11:20:53
Reply #70

vansan

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Made an installer with some fixes in code, now it's paid verison (2$) and it's loaded on startup.
If you want to remove it from startup - delete file located at: c:\Program Files\Autodesk\3ds Max 2021\scripts\Startup\Startup_Corona_Renderer_Tweaker.ms

Previous Alpha version is free.

Those, who donated before, will recieve update for free.

- added DOF checkerbox with FStop/2 and FStop*2 quick buttons.
- changed script behavior when Camera Target button is pressed:
  it makes camera targeted even if it was not, and local space is activated to move target by Z axis.
- XSMP button instead CMPP.
- If Verticals correction or DOF effect checkboxes are checked new Corona cameras are created with those checkboxes enabled.

Some unfinished features will be included in later builds.

Link => https://gumroad.com/l/CRT6