Author Topic: GGX / maximum roughness compared to vray ?  (Read 12534 times)

2015-08-03, 19:04:06
Reply #15

Eneen

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2015-08-04, 01:11:37
Reply #16

melviso

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Is this GGX material downloadable if you are using an older version or only limited to Corona 1.0 upwards?

I also think the roughness should be completely or close to diffuse at 0. I think fully functional technical shaders are more practical than the visual/artistic shaders on ground atm.

2015-08-04, 09:14:42
Reply #17

Ondra

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it is only in 1.0 and higher
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-08-04, 13:21:02
Reply #18

melviso

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Okay. Can someone post a screenshot of the new GGX shader? I tried to google it but couldn't find it.

2015-08-04, 15:06:04
Reply #19

dubcat

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If we get full range and tail falloff controls, we don't have to fake cloth/fabric with falloff anymore.

edit: Added material image.
« Last Edit: 2015-08-04, 16:21:51 by dubcat »
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2016-01-05, 20:14:29
Reply #20

hugojackson18

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Any news on this? Is the curve on the roughness still there?

2016-01-05, 21:08:50
Reply #21

Ondra

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yes, still there, but it will be addressed, hopefully soon (tm)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)