Author Topic: Filtering on Substance Textures  (Read 1573 times)

2015-08-10, 22:51:04

rombo

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Hello,

I have been having occasionally some filtering issues with the Substance Textures in Max. Here is an example in attachment, check the upper right brick wall with a lot of noise, and also on the reflection.

Does anyone have a work around for it?
Kindly let me know,
Regards

2015-08-11, 11:45:33
Reply #1

maru

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I did a quick test and didn't experience this. It looks like the bump is working only in the "noisy" area, and it is not visible anywhere else. Am I right? Do you have any idea what situations might be triggering this?

2015-08-11, 18:02:23
Reply #2

borisquezadaa

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Tiling disabled in bump texture, UV Coords?
What i do with Corona My Corona post of random stuff rendering
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2015-08-14, 03:10:14
Reply #3

rombo

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No I don't think so, it's a substance, and it is all deriving from the same node, which has the same tiling properties as the diffuse. I'll double check though...

2015-08-14, 08:54:04
Reply #4

romullus

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Corona has some troubles with substances in the past. Maybe not all of them are fixed. Can you show settings of that substance map?
I'm not Corona Team member. Everything i say, is my personal opinion only.

2015-08-14, 09:57:05
Reply #5

maru

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