Strangest thing I've ever heard...
As Maru posted, mathematically it will all add up to the same, but adjusting lights simply makes far more sense.
Blow-outs are all matter of tone-mapping and art-direction as long as your materials have correct Albedo and specular levels. Some perspectives simply blow out more it has nothing to do with rendering setup,
I still don't understand why so many 3D artists think of it as some sort of mistake. It's absolutely natural and it's completely easy to treat it with normal solutions (adding highlights tonemapping in framebuffer, changing camera/light angle, adding flash lights/soft boxes into interior spaces like photographer would etc..).
But not some strange vodoo mumbo-jumbo with number. More intense Sun ? Who would ever come up with that ? And how... ?
Also noise is the same, as long as you start your final render with correct exposure before (don't render finals underxposed -5 or some other stupidity because you want to recover it later).