Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
49 (10.1%)
Production-ready caustics
35 (7.2%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
21 (4.3%)
Render-time booleans (cut/slice objects)
20 (4.1%)
Dedicated CarPaint Shader
4 (0.8%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
35 (7.2%)
GPU/Hybrid rendering
55 (11.4%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
37 (7.6%)
Speed improvements
51 (10.5%)
Cryptomatte
16 (3.3%)
Geopattern
42 (8.7%)
Toon shader
20 (4.1%)
Reworking tone mapping (DSLR-style tonemapping)
70 (14.5%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
19 (3.9%)
Adding own materials to Corona Material Library
10 (2.1%)

Total Members Voted: 183

Author Topic: The most wanted feature?  (Read 182573 times)

2012-09-20, 18:55:41
Reply #15

DeadClown

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I have no intention of doing second half-assed interactive renderer with half the features. Not now, not ever ;)

Thanks! That's great to hear :) VrayRT is completely useless for anything serious since production render doesn't match the RT stuff... +unsupported materials etc....
Any sufficiently advanced bug is indistinguishable from a feature.

2012-09-20, 19:05:43
Reply #16

Paul Jones

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2012-09-21, 00:13:19
Reply #17

Javadevil

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You can use VrayRT to render final frames, sure it doesn't support all Vray features, but you can still render final frames from it.

I'm 50/50 with interactive rendering, I agree once the scene hits a certain amount of complexity its useless, but the one thing I like it for is adjusting the Sun, seeing where my shadows land.
Normally Nitrous/viewport is okay for this, but once you start trying shine the sun through trees etc... its no good.
Its also good for rendering cars, changing hdri's, watching the reflections, tweaking car paints.

Distribute rendering is my number 1:
Theres nothing worse than not being able to speed up a render under crunch time, clients breathing down your neck.
Knowing I can add another render node to speed up a high res still is essential for productions work.

cheers



2012-10-02, 22:28:02
Reply #18

Ondra

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Participating media added
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-17, 23:30:06
Reply #19

superrune

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Once you've tried interactive rendering without limitations (such as in the caustic visualizer or arnold), believe me - your workflow will change completely! I would love to see a max-renderer support proper interactive rendering.

2012-10-18, 15:49:26
Reply #20

NicolasC

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Talking about region rendering, it would be cool to have a region directly in viewport, with slider controlling AA (ala XSI). Maybe is it more a 3dsmax thing though ... I remember there was such a thing for 3dsmax 9 some time ago, but never been updated :(
Nicolas Caplat

3d Dept Manager / Intangibles Assets Design / Paris

2012-10-20, 11:23:00
Reply #21

Ondra

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I've removed the bidirectional path tracing, as it is implemented now. You can remove your votes and then vote again with some different third feature.
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-20, 21:00:44
Reply #22

maru

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ok, changed my mind like a 100% woman

2012-10-24, 13:17:08
Reply #23

Chakib

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Can you add the realtime  Light layers, so we can play realtime with the light sources ?

it's a great feature !

2012-10-24, 13:19:03
Reply #24

Ondra

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added
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-28, 19:23:03
Reply #25

listy

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I think, Normal Bumpmapping is really important to implement.

2012-10-28, 20:47:33
Reply #26

lacilaci

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i think hair and fur rendering should be added to this poll, no matter when it would be possible to implement.

2012-10-28, 20:56:08
Reply #27

Ondra

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ok, added
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-29, 16:15:50
Reply #28

abatcat

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you did mention that integration into other apps is off limits for now, but would a standalone version of the renderer with a simple ui be easier to create?(for people who dont use max)

2012-10-29, 16:27:12
Reply #29

Ondra

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you did mention that integration into other apps is off limits for now, but would a standalone version of the renderer with a simple ui be easier to create?(for people who dont use max)
I would have probably already done that, but I see 3 problems with this:

1) the set of features changes constantly, and I'd have to update it (i would need custom export routines for for example sunlight, skylight, etc., and I'd have to change them every time I add new parameter)

2) Related: there is no reasonable standard file format for scenes

3) there is no reasonable library for doing GUI in C++

Those are the reasons, why there is not currently and for some time wont be a production-ready standalone Corona (there is one CLI based, but that is only for my debugging needs)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)