Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
102 (10%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
67 (6.6%)
Render-time booleans (cut/slice objects)
60 (5.9%)
Dedicated CarPaint Shader
22 (2.2%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
77 (7.5%)
GPU/Hybrid rendering
137 (13.4%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
66 (6.5%)
Speed improvements
110 (10.8%)
Cryptomatte
35 (3.4%)
Geopattern
108 (10.6%)
Toon shader
39 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
115 (11.3%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
35 (3.4%)
Adding own materials to Corona Material Library
48 (4.7%)

Total Members Voted: 420

Author Topic: The most wanted feature?  (Read 222667 times)

2016-11-29, 22:46:13
Reply #390

MarsYellow

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I have another more important one
exclude list in camera for situations where I slice the scene and there is an object half sliced hanging around in the shot like nothing is wrong. And maybe some decent slicing tool that can use a custom mesh for slicing .

2016-12-20, 17:11:26
Reply #391

zavikus

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Is it possible to create a material, that worked like a portal for camera (not for light)? So when we look on surface with that mat we can see through it on another isolated place connected to this portal. In this way it must work like a real portal.
This feature, for example, can be used in exteriors with big buildings with more windows. A real problem i see here - is a lights, i dont know how it must work in this case, because we have a some emmiters in isolated area, but it can be seen in many other places and it must influence on all of them.

Is it possible?

2016-12-29, 00:11:24
Reply #392

Romas Noreika

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To have the option in the corona light to seperate effect reflection and effect speculars. I think this is critical to have - especially in production.

If I am putting a corona plane light in the scene or a IES (DISC), basically I do not want to see it in my camera or in my reflections, especially mirrors a w hite disturbing plane. I just want to get light, shadows and all the speculars from it.

Because honestly now in corona if you are putting a corona plane light in the middle of the scene, you will see that plane in your mirror reflections and else where. If you are diasbling effect reflection, at the same time you are removing all the speculars as well.


And also corona could have something very similar like VrayToon effect - because in production when you are making white renders for the clients, they want to see the model shapes clearly. If you are making just a clay render a lot of objects sometimes blends with each other, and you cannot not see where is what. If you are making a wire color - well that is an old school method which look very ugly when you have a bedroom and your bed DUVE is 1mil-2mil polys and you can see that in your wire frame.

What Vraytoon does, is showing only the shape of the models, Makes a contour around it. So you end up with a clean white/clay render + you can understand the model shapes very clearly. And the set up for it is very fast.

Honestly these two major things are still holding me back from swithing from vray to corona. If we will ever have these two features - that would be amazing, I think corona is an amazing engine and will go far, but there is much stuff to do. Till some people/studios will feel SAFE to migrate from vray to corona.

Best,

Romas

2017-02-22, 12:50:22
Reply #393

Jacinto Monteiro

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This: Advanced volumetrics (Clouds, PhoenixFD, FumeFX, etc...) would be amazing!

2017-02-28, 16:44:23
Reply #394

filippo.previtali

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I believe per element randomisation mode in MultiMap would be quite handy.

Thanks

2017-03-01, 14:30:53
Reply #395

Juraj Talcik

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I believe per element randomisation mode in MultiMap would be quite handy.

Thanks

Asked for this few days ago on chat, apparently it's on to-do, maybe even for 1.6 :- )
talcikdemovicova.com  Website and blog
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Instagram   Our studio Instagram, managed by Veronika


2017-04-20, 10:08:53
Reply #397

Dippndots

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Why is Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...) in bold? Does that mean it is being completed? (wishful thinking :P )

2017-04-20, 10:13:11
Reply #398

Ondra

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Why is Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...) in bold? Does that mean it is being completed? (wishful thinking :P )
it isnt, you are seeing things ;)
Rendering is magic.
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2017-04-20, 10:21:36
Reply #399

romullus

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Why is Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...) in bold? Does that mean it is being completed? (wishful thinking :P )

It's because you have casted your vote for it. I see other options in bold ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.

2017-04-20, 10:22:31
Reply #400

Dippndots

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oh it is, but because I voted for it! haha

2017-06-09, 20:00:43
Reply #401

Ondra

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Removing Hair as it is almost ready
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-26, 09:55:21
Reply #402

rupertprojects

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Internal Material presets would kill Vray immediately. efficiency is key.

2017-06-26, 10:02:15
Reply #403

romullus

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I'm not Corona Team member. Everything i say, is my personal opinion only.

2017-07-12, 17:50:32
Reply #404

Fluss

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Is the PBR style material planed ? I see it has twice the vote of the material library but i haven't seen it mentionned anywhere.