Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
94 (9.7%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
62 (6.4%)
Render-time booleans (cut/slice objects)
55 (5.7%)
Dedicated CarPaint Shader
21 (2.2%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
74 (7.7%)
GPU/Hybrid rendering
133 (13.8%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
63 (6.5%)
Speed improvements
106 (11%)
Cryptomatte
33 (3.4%)
Geopattern
102 (10.5%)
Toon shader
37 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
109 (11.3%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
33 (3.4%)
Adding own materials to Corona Material Library
45 (4.7%)

Total Members Voted: 400

Author Topic: The most wanted feature?  (Read 206686 times)

2013-04-18, 10:17:26
Reply #60

Yehat

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Please, add button to save all rendered channels in one file (tiff or psd).
It's very useful feature: it save the time for saving channels, set in order the files in render folder, tiff or psd formats can be viewed in any viewer or windows explorer and all versions of photoshop.
And one more thing: vray can't do this, althought it can save all channels in a group of files. Save in one file with one button is the next step.

2013-04-18, 11:01:38
Reply #61

Ondra

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what about EXR? That one can be done easily
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-18, 11:04:30
Reply #62

Yehat

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EXR can't open in any viewer or old version of photoshop. No thumbs in windows explorer too.
32 bits, gamma options, and other EXR stuff don't need in many cases.
Tiff or PSD is simple and easy not only for us, but for other people who works with us (architects, designers, and futher).
It just an option, for a choose. Not everyone know about EXR and how to work with it.
Saving from buffer with one button to one layered file will be good function for often use, i promise ))))
« Last Edit: 2013-04-18, 11:33:23 by Yehat »

2013-04-18, 12:55:48
Reply #63

haggi

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For a production renderer, exr is extremly important. It simplyfies life a lot.

2013-04-18, 13:34:54
Reply #64

Ondra

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The thing is, there is a dedicated, free, easy-to-use library for EXR already plugged into corona. Psd and Tiff would require some similar library and the effort to plug it in ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-04-18, 17:00:09
Reply #65

jardakrivanek

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OpenImageIo ?

2013-04-18, 17:02:48
Reply #66

jardakrivanek

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Apparently, Arnold uses it for the out-of-core texturing system:
http://en.wikipedia.org/wiki/OpenImageIO
J.

2013-04-18, 19:44:36
Reply #67

Ondra

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Looks nice. But there are other priorities. The thing with exr is, that I already have the "dump EVERYTHING to exr" written and use it for VFB autosave, so adding the possibility to save on-demand would be very easy.
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-05-07, 10:12:54
Reply #68

walter

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I want a Normal Map support for rendering all my Game Asset, Many Thanks !

2013-05-16, 02:05:03
Reply #69

bnzs

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how likely is the possibility of the Distributed rendering of a single frame across network?

I really do not understand what is written above they do not see the use case. For me it is clear - 10 nodes will be significantly faster consider any frame regardless of the resolution. Tell me - is technically difficult to implement Distributed rendering?

2013-05-16, 02:11:48
Reply #70

Ondra

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it will be the next big thing implemented
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-13, 09:42:10
Reply #71

Tweekazoid

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    • personal CG and scripting stuff also few pictures
and just to add another request or possible future support:

-fumeFx
and deep data (nukeX)

2013-06-14, 09:12:52
Reply #72

quizzy

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my 2 cents in order of importance:
1) Matte shadow. Corona delivers such real renders, you just have to be able to implement it into real footage
2) Velocity render element. you know why
3) Distributed rendering.
How are you planning on implementing DR? I really hate the vray way, cause that one has a copy of max running the entire time (ow, and I never managed to get it working). MR version is quite okay, but crashes when one of the nodes crash, leaving you without any image. Updating all the nodes would be great if that could either be with an installer, or even cooler would be that it installs the correct version automatically. Even more cool would be that more versions can be installed at the same time on all the nodes.

2013-06-14, 09:25:39
Reply #73

bnzs

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I think  Distributed rendering its very very need feature - for me one thing not suitable of corona - is render time - but if I could use over 10+ render nodes (who have same cpu as mine one) as well as I do in vray - it would be great

2013-06-15, 19:05:30
Reply #74

jamestmather

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Voted for 2 but my number 3 is support for Particle flow. Thanks