Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
73 (9.5%)
Production-ready caustics
52 (6.8%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
42 (5.5%)
Render-time booleans (cut/slice objects)
37 (4.8%)
Dedicated CarPaint Shader
8 (1%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
55 (7.2%)
GPU/Hybrid rendering
93 (12.1%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
48 (6.3%)
Speed improvements
74 (9.7%)
Cryptomatte
22 (2.9%)
Geopattern
80 (10.4%)
Toon shader
30 (3.9%)
Reworking tone mapping (DSLR-style tonemapping)
92 (12%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
26 (3.4%)
Adding own materials to Corona Material Library
34 (4.4%)

Total Members Voted: 299

Author Topic: The most wanted feature?  (Read 193114 times)

2019-01-07, 23:10:12
Reply #630

Ondra

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few notes:

since I see chaos group thrown here or there: in the 1.5 years we are together we never were ordered to implement or not implement something in Corona. All decisions were ultimately our own.

speed: it is true that for new renderer/renderer with not many features, lot of speed comes form the "lean-ness". But as the renderer gets complex and supports many features, that is no longer true and you have to invest lot of time to improve/keep the speed.

Those corporate fatcats that we cater ;) to are studios of 6 to 15 people. We were in contact with them since the beginning and they are still archviz users. I brough it up just as illustration that there are other sources of feedback, but this does not mean we are now doing exclusively that. In fact, we want to attempt (cannot promise anything) most of the features mentioned here in v4.

cpus being dead: 2 years ago if you were building a machine, you would buy a 4core i7 with maximum being 8. Today, you can build 12core threadripper for the same money, with options to scale up to 32core in single affordable desktop CPU. I am not saying we will get 128 core CPUs in next 2 years... but say what you want, CPUs were anything but dead in the last 2 years.

BTW: Even majority of the forum IMHO agrees that the new features are useful, since when I remove something from the most wanted list here in thread as done, most times it was in the TOP3 choices. Too bad I dont have historical poll data.
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2019-01-08, 00:08:54
Reply #631

lupaz

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cpus being dead

If anyone here thinks this then they got the wrong forum to talk about it.




2019-01-08, 04:45:34
Reply #632

zokni

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few notes:

Thank you for your answer Ondra.

Offtopic more or less

Talking about CPUs/GPUs is a pretty interesting thing. I am planning to push my career towards freelancing because of different reasons. It is a longer term plan, lets say in a year.

Ofcourse money (I mean the amount of money what I actually have or what I would like to spend on start later) is an important aspect. I am planning to buy a powerful workstation in the next couple of months (what I would be able to use as a render machine as well) and I am confused a little bit.

It looks like the only smart solution atm are those Threadrippers with 24/32 cores.

I worked in three different offices in the past 6 years. In all of them they used Vray when I started and especially 5-6 years ago (be honest) that was the right decision. In 2 of the 3 offices we were able to persuade our boss(es) to switch to Corona from Vray.

In my opinion the end result of Corona is nicer, especially the light distribution. The rendering speed of Corona has been always an issue (in my actual office we use 24 (a little bit older, but still decent dual xeons as a farm, the approx speed of one of them (with 2 xeons) is like a modern 12 core i9, so lets say 24 of those). Even with those machines (in distributed, split render) sometimes we have crazy render times (4 hours in 4-5k but most of our scenes are heavy).
Thats why I said it depends where we look the case from. As an artist, I prefer more photrealism as a wannabe freelancer I prefer speed and less RAM usage. I am fighting inside with myself. :)
If I would be able to make decisions which way Corona would follow, according to my brain I would choose speed, according to my heart I would choose more photorealism.

Personally I prefer to keep the noise level of my renders pretty low, I use 2% what can be an overkill to some people. I like the real time denoiser but I don't like to use the denoiser in the final render (that will change no later than on that day when I will need to provide the necessary computer power for the renders :)) I know, probably its a huge mistake to use 2% of noise without any denoising at the end but I like to keep the end result of my renders as less affected as possible.

From this aspect I think some kind of Hybrid solution is important. Let's say if it would be possible to speed up the scene parsing process with a GPU or the displacement calculation, that would be a big plus. To be honest I know nothing about computer programming I have never been interested in that thing. I have no idea what can be possible and what is not.

According to those pretty expensive CPUs (lets talk about gaming cards because those are the things what most mortal can afford) even a powerful GPU (2080Ti) is cheap.

CPU wise, what is your opinion, which would be better as a start? To buy a more powerful workstation (let's say the the 32 core AMD) and buy separate render machines later or buy a less powerful workstation (let's say an 8-12 core intel) and buy separate render machine(s) the same time as well?

I think, these days, when GPUs are more and more powerful for less and less money you can't avoid (at least you have to think about it as a future plan) to go towards some kind of hybrid solution. If you can archive 50% more speed with the cost of €5000 CPUs or the same with €2500 GPUs, probably nobody would say: don't do it.

What is your opinion about those things above?

Another interesting thing is (I am not going to ask your opinion about that :)), which render engine to chose. Atm, Vray (especially according to speed and reliability in distributed) is more safe, more predictible. But Corona, according to quality, "friendlyness" and my heart is a better solution. If you make money with it and not "just" your boss (if he reads this, I love him ofcourse), speed is important, or more than important and "safety" as well.
« Last Edit: 2019-01-08, 04:50:51 by zokni »

2019-01-08, 14:01:09
Reply #633

sirio76

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I think, these days, when GPUs are more and more powerful for less and less money

To be honest its quite the opposite, GPU speed increment are becoming marginal and price are going up. Once you forget about all the RTX mumbo jumbo(no renderer are able to utilize RT core right now and even when it will be possible we should see the real benefits) as a matter of facts a 2080Ti offers barely 30% more render power when used in GPU renderer compared to previous generation(1080Ti is more than two years old so it's just 15% a year) but costs almost twice as much.
I totally agree with Ondra, CPU renderer are here to stay(BTW people were telling CPUs were dead since much longer than 2 years).
My 2 cents :)

2019-01-08, 14:27:37
Reply #634

Ondra

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BTW people were telling CPUs were dead since much longer than 2 years
small note: CPUs were quite "dead" (or in non-internet-discussion words, their development was slow  and performance gains minimal) approx between ~Haswell and Ryzen. All that thankfully changed with a bit of competition from AMD
 
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-01-08, 14:38:26
Reply #635

sirio76

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That's true but as noted it was only because of the lack of competition, not because the technology was dead itself. And that's why it's important to support AMD on the GPU side too, unless you don't strictly need CUDA they offer competitive cards for less money.

2019-01-08, 19:01:07
Reply #636

bluebox

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In fact, we want to attempt (cannot promise anything) most of the features mentioned here in v4.


Thanks for answering Ondra. Looking forward to the new release then. It would be a major thing if all those features would get implemented.

2019-01-08, 19:45:48
Reply #637

jpjapers

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I guess in summary thanks for the responses from the team. Myself and my colleagues are looking forward to seeing what other cool stuff you guys pull out of the bag.

2019-01-08, 22:46:43
Reply #638

lupaz

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In fact, we want to attempt (cannot promise anything) most of the features mentioned here in v4.


Thanks for answering Ondra. Looking forward to the new release then. It would be a major thing if all those features would get implemented.

All of them??
That's a bit too much.
I'd be very happy to see the top 2 really well implemented.

Thank you Ondra for your patience and for this great product.

2019-01-08, 23:14:46
Reply #639

jpjapers

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All of them??
That's a bit too much.


 😂 😂 😂 😂

2019-01-08, 23:24:21
Reply #640

romullus

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All of them??
That's a bit too much.
I'd be very happy to see the top 2 really well implemented.

Icould be wrong, but i think Ondra has in mind what's posted on trello, and not the poll in this topic.
I'm not Corona Team member! Everything i say, is my personal opinion only. Render Legion does not endorse my words nor actions.

2019-01-08, 23:43:47
Reply #641

lupaz

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All of them??
That's a bit too much.


 😂 😂 😂 😂

:)
Actually, I wasn't being sarcastic or anything.

2019-01-09, 20:39:59
Reply #642

actrask

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Sifting through the last 10 pages is confusing, is GeoPattern implemented or plan to be?

2019-01-09, 21:21:15
Reply #643

TomG

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Not implemented, nor planned, though it's not planned not to be either :) Decisions have not yet been finalized on what we will look into developing next, so it remains a watch-this-space.

2019-02-06, 10:27:48
Reply #644

Tanakov

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Sifting through the last 10 pages is confusing, is GeoPattern implemented or plan to be?

It was requested before, but the development team didn't really see the need to take care of this issue. Since this request is doing quite well lately... a big maybe?
Corona since 2014.06.02
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