Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
94 (9.7%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
62 (6.4%)
Render-time booleans (cut/slice objects)
55 (5.7%)
Dedicated CarPaint Shader
21 (2.2%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
74 (7.7%)
GPU/Hybrid rendering
133 (13.8%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
63 (6.5%)
Speed improvements
106 (11%)
Cryptomatte
33 (3.4%)
Geopattern
102 (10.5%)
Toon shader
37 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
109 (11.3%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
33 (3.4%)
Adding own materials to Corona Material Library
45 (4.7%)

Total Members Voted: 400

Author Topic: The most wanted feature?  (Read 206545 times)

2019-08-08, 12:11:27
Reply #675

sprayer

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I want better Bloom & Glare like Arion FX :'(

2019-08-09, 16:08:54
Reply #676

actrask

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Quote
I want better Bloom & Glare like Arion FX :'(

I'm always interested in glares, do you have an example of what you like more about Arion FX's glare?

2019-08-09, 23:41:13
Reply #677

Juraj Talcik

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Did you check the latest Vray's Glare effects ? I believe those are either identical or very close to those from ArionFx.

If Vray has it, eventually we could have it, they can just take theirs.
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2019-08-10, 16:47:18
Reply #678

sprayer

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Quote
I want better Bloom & Glare like Arion FX :'(

I'm always interested in glares, do you have an example of what you like more about Arion FX's glare?

It's more accurate and natural compare to corona, what always or too sharp or too blur what will similar to bloom, also it have dirty lens effect, obstacle map etc. It's also have other features like color fringe.
you can see  examples on site

As Juraj said Vray also have dirty map now

2019-08-13, 00:50:13
Reply #679

tradstown

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Hello everyone! I tried to create some animation with liquids and stopped on the stap with motion blur.

In the Corona help: "Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals)."
I think we need some Corona liquids/particles/mesher, etc.
« Last Edit: 2019-08-13, 06:42:58 by tradstown »

2019-08-13, 09:07:09
Reply #680

sprayer

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Hello everyone! I tried to create some animation with liquids and stopped on the stap with motion blur.

In the Corona help: "Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals)."
I think we need some Corona liquids/particles/mesher, etc.
it works somehow actually. phoenix fd example
https://i.imgur.com/Yzck5yQ.jpg

and there is many mesher, what we need just support for foam =3
« Last Edit: 2019-08-13, 09:52:58 by sprayer »

2019-08-13, 10:09:47
Reply #681

tradstown

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Hello everyone! I tried to create some animation with liquids and stopped on the stap with motion blur.

In the Corona help: "Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals)."
I think we need some Corona liquids/particles/mesher, etc.
it works somehow actually. phoenix fd example
https://i.imgur.com/Yzck5yQ.jpg

and there is many mesher, what we need just support for foam =3

Thank you! I didn't know that motion blur working with Phoenix FX. Bud anyway we don't have foam and i think, i mean that we need even more some mesher for all/some kinds of particles. For exemple i working in realflow, it has own meshar, but it is slow and terrible.