Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
103 (10%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
67 (6.5%)
Render-time booleans (cut/slice objects)
60 (5.9%)
Dedicated CarPaint Shader
22 (2.1%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
77 (7.5%)
GPU/Hybrid rendering
138 (13.5%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
66 (6.4%)
Speed improvements
111 (10.8%)
Cryptomatte
36 (3.5%)
Geopattern
108 (10.5%)
Toon shader
39 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
115 (11.2%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
35 (3.4%)
Adding own materials to Corona Material Library
48 (4.7%)

Total Members Voted: 422

Author Topic: The most wanted feature?  (Read 223079 times)

2019-08-08, 12:11:27
Reply #675

sprayer

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I want better Bloom & Glare like Arion FX :'(

2019-08-09, 16:08:54
Reply #676

actrask

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Quote
I want better Bloom & Glare like Arion FX :'(

I'm always interested in glares, do you have an example of what you like more about Arion FX's glare?

2019-08-09, 23:41:13
Reply #677

Juraj Talcik

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Did you check the latest Vray's Glare effects ? I believe those are either identical or very close to those from ArionFx.

If Vray has it, eventually we could have it, they can just take theirs.
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2019-08-10, 16:47:18
Reply #678

sprayer

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Quote
I want better Bloom & Glare like Arion FX :'(

I'm always interested in glares, do you have an example of what you like more about Arion FX's glare?

It's more accurate and natural compare to corona, what always or too sharp or too blur what will similar to bloom, also it have dirty lens effect, obstacle map etc. It's also have other features like color fringe.
you can see  examples on site

As Juraj said Vray also have dirty map now

2019-08-13, 00:50:13
Reply #679

tradstown

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Hello everyone! I tried to create some animation with liquids and stopped on the stap with motion blur.

In the Corona help: "Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals)."
I think we need some Corona liquids/particles/mesher, etc.
« Last Edit: 2019-08-13, 06:42:58 by tradstown »

2019-08-13, 09:07:09
Reply #680

sprayer

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Hello everyone! I tried to create some animation with liquids and stopped on the stap with motion blur.

In the Corona help: "Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals)."
I think we need some Corona liquids/particles/mesher, etc.
it works somehow actually. phoenix fd example
https://i.imgur.com/Yzck5yQ.jpg

and there is many mesher, what we need just support for foam =3
« Last Edit: 2019-08-13, 09:52:58 by sprayer »

2019-08-13, 10:09:47
Reply #681

tradstown

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Hello everyone! I tried to create some animation with liquids and stopped on the stap with motion blur.

In the Corona help: "Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals)."
I think we need some Corona liquids/particles/mesher, etc.
it works somehow actually. phoenix fd example
https://i.imgur.com/Yzck5yQ.jpg

and there is many mesher, what we need just support for foam =3

Thank you! I didn't know that motion blur working with Phoenix FX. Bud anyway we don't have foam and i think, i mean that we need even more some mesher for all/some kinds of particles. For exemple i working in realflow, it has own meshar, but it is slow and terrible.

2019-08-21, 16:01:01
Reply #682

Mohamad

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Two useful feature that I need most!
1- Region rendering in "Extended Corona Interactive"  Like Corona frame buffer - (I mean in viewport)
2- Adding " Corona AO "  as on option in frame buffer tools. I have to us corona texmap for adding AO to my render.

2019-08-21, 21:31:26
Reply #683

Jpjapers

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Two useful feature that I need most!
1- Region rendering in "Extended Corona Interactive"  Like Corona frame buffer - (I mean in viewport)
2- Adding " Corona AO "  as on option in frame buffer tools. I have to us corona texmap for adding AO to my render.

Your render already has AO via GI. Adding AO afterwards isnt necessary unless you want a less realistic output.

2019-09-26, 12:44:27
Reply #684

tradstown

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I agree about lens effect.
Also, maybe it will be as new good idea about the sky. I saw some model of sky with clouds for example. Also, maybe it is time to add some model without green colors, when you make it bright. It is always difficult to remove this color from the bright sky.

2019-09-26, 15:38:48
Reply #685

lupaz

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I'm still trying to understand what this means: "DSLR-style tonemapping".

2019-09-26, 15:52:20
Reply #686

nkilar

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I'm still trying to understand what this means: "DSLR-style tonemapping".

I think it refers to the ACES like tonemapping + some sort of filmic implementation (basically what apparently F-Storm has). Would like to hear it explained myself as well :)

2019-09-26, 16:35:42
Reply #687

maru

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I'm still trying to understand what this means: "DSLR-style tonemapping".
I think it refers to the ACES like tonemapping + some sort of filmic implementation (basically what apparently F-Storm has). Would like to hear it explained myself as well :)

Yes, it's basically "some users reported current tone mapping is not good enough for them, so let's make it better". :)
I am afraid no more details are known at this time.

2019-09-26, 18:26:32
Reply #688

Juraj Talcik

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Pesky users :- D Never satisfied.
talcikdemovicova.com  Website and blog
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2019-09-26, 19:07:02
Reply #689

rozpustelnik

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Cheap environmental fog aka aerial perspective atmospheric effect, please.