Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
94 (14.9%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
43 (6.8%)
Render-time booleans (cut/slice objects)
36 (5.7%)
Dedicated CarPaint Shader
6 (1%)
GPU/Hybrid rendering
101 (16%)
Speed improvements
66 (10.5%)
Cryptomatte
27 (4.3%)
Geopattern
72 (11.4%)
Sketch/Toon shader
26 (4.1%)
Reworking tone mapping (DSLR-style tonemapping)
98 (15.6%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (2.5%)
Adding own materials to Corona Material Library
45 (7.1%)

Total Members Voted: 247

Author Topic: The most wanted feature?  (Read 257485 times)

2019-11-11, 20:44:12
Reply #690

romullus

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This PBR mat option - does it mean simply adding roughness, metalness slots to existing Corona material, or it's something more fundamental, like sheen, clearcoat and other goodies, that's often advocated by Juraj Talcik? I have one vote left and don't know where to cast it :]
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2019-11-12, 01:40:00
Reply #691

lupaz

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Aren't there more possible features to choose from? I kind of feel that there were several interesting requests in "feature requests".

2019-11-12, 12:42:21
Reply #692

Ondra

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This PBR mat option - does it mean simply adding roughness, metalness slots to existing Corona material, or it's something more fundamental, like sheen, clearcoat and other goodies, that's often advocated by Juraj Talcik? I have one vote left and don't know where to cast it :]

It is new material. It is not THAT fundamentally different from current Corona Mtl, you can think about it as changing the way controls are preserved and adding multiple tweaks at one time (roughness/glossiness switch, new diffuse BRDF, sheen, ...)
Rendering is magic.
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2019-11-12, 12:42:36
Reply #693

Ondra

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Aren't there more possible features to choose from? I kind of feel that there were several interesting requests in "feature requests".

feel free to nominate them for the voting ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-11-12, 12:55:53
Reply #694

PROH

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Hi. Since this is a Arch-Viz renderer, I would surgest to rename the "Toon-Shader" to "Skecth/Toon-Shader".

Since this is one of the most requested visual styles here at the office, I really can't understand why this seems so unimportant in this pole?

Regards

2019-11-12, 13:00:32
Reply #695

Ondra

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renamed. It is indeed not that often requested when we talk to people...
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-11-12, 13:57:08
Reply #696

PROH

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Thanks :) And thanks for checking my spelling :)

2019-11-12, 15:03:19
Reply #697

romullus

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It is new material. It is not THAT fundamentally different from current Corona Mtl, you can think about it as changing the way controls are preserved and adding multiple tweaks at one time (roughness/glossiness switch, new diffuse BRDF, sheen, ...)

Thank you! Consider me convinced :]
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2019-11-12, 16:12:27
Reply #698

lupaz

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feel free to nominate them for the voting ;)

Thanks. This is what I found, not in a specific order.

1- (Internal ID=371611685) Preset buttons to conf files
2- (internal id=383770135) Stochastic texturing to avoid texture tiling
3- (internal id=386309989) Triplanar controls in CBitmap:
4- (internal note id=309739609) Atmosphere based on Z-Depth as post effect in VFB / Aerial Perspective Environment
5- Be able to control denoising in IR
6- Bump mapping like in Fstorm (microdetail) See video:https://www.youtube.com/watch?v=Sg2Gluvpm48

2019-11-12, 18:07:18
Reply #699

Nate101

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Hey guys, really love the product and appreciate you being so open to input from the community.  This is one I've been waiting for several years for and would be tremendously helpful as I try to build my business (and keep Corona as the primary render engine). 

Refraction/Reflection working with masking render elements

Understand you get a million requests for all sorts of features and have to prioritize, but curious if this feature is one you envision integrating in the near future?  If not, is there any way to fake this using the current set of tools available?

Keep up the great work.
« Last Edit: 2019-11-12, 18:11:14 by Nate101 »

2019-11-13, 16:57:17
Reply #700

tradstown

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These images was done with Corona Alpha 5. You can see how corona worked with shader tones and colors. I like this style of rendering, what do you think?


2019-11-13, 17:07:16
Reply #701

romullus

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I think you posted in the wrong topic.
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2019-11-13, 17:34:05
Reply #702

tradstown

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I think you posted in the wrong topic.

No it is right topic, i talking about tone mapping features. Maybe it will help, if people will vote for the DSLR tone mapping as a feature. I don't know, why this type of tone was changed.

2019-11-13, 20:57:30
Reply #703

romullus

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What makes you think it changed? Did you do direct comparison? Can you show it please?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-11-14, 00:51:53
Reply #704

tradstown

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What makes you think it changed? Did you do direct comparison? Can you show it please?

Unfortunately this scene was lost. Anyway, this results was get without any post processing (because we didn't have any settings for that in the Alpha 5 excepted Contrast and it was worked in different way against current), as i remember we had only 3 settings for RGB (i just made Green value 0,98).

Corona now working in different way with color for sure after Alpha 5 (Contrast, sky, etc)