Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
18 (12.4%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
11 (7.6%)
Render-time booleans (cut/slice objects)
9 (6.2%)
Dedicated CarPaint Shader
0 (0%)
GPU/Hybrid rendering
21 (14.5%)
Speed improvements
12 (8.3%)
Cryptomatte
5 (3.4%)
Geopattern
23 (15.9%)
Sketch/Toon shader
7 (4.8%)
Reworking tone mapping (DSLR-style tonemapping)
30 (20.7%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
2 (1.4%)
Adding own materials to Corona Material Library
7 (4.8%)

Total Members Voted: 54

Author Topic: The most wanted feature?  (Read 226259 times)

2019-09-26, 20:24:43
Reply #690

Fluss

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Please consider fixing the reflection override! I'd like to be able to use Corona sun+sky to set up the lighting exactly where it needs to be and be able to get some clouds from the HDRI map in reflections. In its current state, there are fireflies everywhere. I know you guys consider it from quite a while and that it's not an easy fix but you keep adding features and the more you wait, the more complex it will become to solve. It's time now, please! That's such an important feature for me that I actually consider switching back to Vray. That and masks in reflections/refractions are the two main blockers in my day to day work. It's not that much an issue for stills but it's quite a pain in the *** for animations, which I do a lot.

2019-10-04, 18:30:54
Reply #691

tradstown

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Multiplayer in portals.

In some situations, for exemple when you looking through the window, you can see burn behind the window of all objects. For exemple too, in FStorm no need to make our objects outside the window (trees, cars street, etc) darker and less reflective, you can do it with just multiplayer in portal material. And it will be great if there will be color of lighting too.

2019-10-07, 14:15:47
Reply #692

Juraj Talcik

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Multiplayer in portals.

In some situations, for exemple when you looking through the window, you can see burn behind the window of all objects. For exemple too, in FStorm no need to make our objects outside the window (trees, cars street, etc) darker and less reflective, you can do it with just multiplayer in portal material. And it will be great if there will be color of lighting too.

You can do this already using RaySwitch Material by making the Visible override a less transparent material for example.
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2019-10-07, 16:21:26
Reply #693

Designerman77

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Eliminating that annoying noise that remains on bumps & rounded edges, when using the native "Corona High quality" denoiser.

I already wrote a couple of times that this less denoising on bumps for the sake of "preserving more details" is total nonsense in a real daily workflow, since images literally fall apart in noisy and less noisy areas.
But I see it got ignored until now.

Thanks God, you guys built in the CPU AI denoiser... otherwise I would have dumped corona long ago.
« Last Edit: 2019-10-07, 19:17:45 by Designerman77 »

2019-10-07, 16:55:39
Reply #694

Jpjapers

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Please consider fixing the reflection override! I'd like to be able to use Corona sun+sky to set up the lighting exactly where it needs to be and be able to get some clouds from the HDRI map in reflections. In its current state, there are fireflies everywhere. I know you guys consider it from quite a while and that it's not an easy fix but you keep adding features and the more you wait, the more complex it will become to solve. It's time now, please! That's such an important feature for me that I actually consider switching back to Vray. That and masks in reflections/refractions are the two main blockers in my day to day work. It's not that much an issue for stills but it's quite a pain in the *** for animations, which I do a lot.


Could you not just calibrate the HDR properly to get the HDRI sun to work like the corona sun?

2019-10-07, 21:00:11
Reply #695

Fluss

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Please consider fixing the reflection override! I'd like to be able to use Corona sun+sky to set up the lighting exactly where it needs to be and be able to get some clouds from the HDRI map in reflections. In its current state, there are fireflies everywhere. I know you guys consider it from quite a while and that it's not an easy fix but you keep adding features and the more you wait, the more complex it will become to solve. It's time now, please! That's such an important feature for me that I actually consider switching back to Vray. That and masks in reflections/refractions are the two main blockers in my day to day work. It's not that much an issue for stills but it's quite a pain in the *** for animations, which I do a lot.


Could you not just calibrate the HDR properly to get the HDRI sun to work like the corona sun?

That's not the point here, I'd like to be able to adjust the lighting the way I need it and not try dozen of HDRIs to find the right sun Azimut. Corona sun is very convenient for animations when you have to change the lighting between multiple shots.
I just want reflection from the HDRI to be seen in reflections and that's actually not usable for now.

2019-10-07, 23:06:06
Reply #696

agentdark45

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I just want reflection from the HDRI to be seen in reflections and that's actually not usable for now.

This.
Vray who?

2019-11-06, 08:55:17
Reply #697

Archdeldesign

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Hello dear developers! If you can add support of the V-Ray Fur modifier in corona - it will be great thing!

2019-11-11, 20:06:17
Reply #698

Ondra

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Version 5: removing better displacement and memory optimizations, resetting votes counts
Rendering is magic.
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2019-11-11, 20:44:12
Reply #699

romullus

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This PBR mat option - does it mean simply adding roughness, metalness slots to existing Corona material, or it's something more fundamental, like sheen, clearcoat and other goodies, that's often advocated by Juraj Talcik? I have one vote left and don't know where to cast it :]
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-11-12, 01:40:00
Reply #700

lupaz

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Aren't there more possible features to choose from? I kind of feel that there were several interesting requests in "feature requests".

2019-11-12, 12:42:21
Reply #701

Ondra

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This PBR mat option - does it mean simply adding roughness, metalness slots to existing Corona material, or it's something more fundamental, like sheen, clearcoat and other goodies, that's often advocated by Juraj Talcik? I have one vote left and don't know where to cast it :]

It is new material. It is not THAT fundamentally different from current Corona Mtl, you can think about it as changing the way controls are preserved and adding multiple tweaks at one time (roughness/glossiness switch, new diffuse BRDF, sheen, ...)
Rendering is magic.
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2019-11-12, 12:42:36
Reply #702

Ondra

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Aren't there more possible features to choose from? I kind of feel that there were several interesting requests in "feature requests".

feel free to nominate them for the voting ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-11-12, 12:55:53
Reply #703

PROH

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Hi. Since this is a Arch-Viz renderer, I would surgest to rename the "Toon-Shader" to "Skecth/Toon-Shader".

Since this is one of the most requested visual styles here at the office, I really can't understand why this seems so unimportant in this pole?

Regards

2019-11-12, 13:00:32
Reply #704

Ondra

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renamed. It is indeed not that often requested when we talk to people...
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)