Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
40 (13.9%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
24 (8.3%)
Render-time booleans (cut/slice objects)
17 (5.9%)
Dedicated CarPaint Shader
2 (0.7%)
GPU/Hybrid rendering
42 (14.6%)
Speed improvements
23 (8%)
Cryptomatte
15 (5.2%)
Geopattern
42 (14.6%)
Sketch/Toon shader
11 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
54 (18.8%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
4 (1.4%)
Adding own materials to Corona Material Library
14 (4.9%)

Total Members Voted: 110

Author Topic: The most wanted feature?  (Read 231102 times)

2019-11-12, 13:57:08
Reply #705

PROH

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Thanks :) And thanks for checking my spelling :)

2019-11-12, 15:03:19
Reply #706

romullus

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It is new material. It is not THAT fundamentally different from current Corona Mtl, you can think about it as changing the way controls are preserved and adding multiple tweaks at one time (roughness/glossiness switch, new diffuse BRDF, sheen, ...)

Thank you! Consider me convinced :]
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-11-12, 16:12:27
Reply #707

lupaz

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feel free to nominate them for the voting ;)

Thanks. This is what I found, not in a specific order.

1- (Internal ID=371611685) Preset buttons to conf files
2- (internal id=383770135) Stochastic texturing to avoid texture tiling
3- (internal id=386309989) Triplanar controls in CBitmap:
4- (internal note id=309739609) Atmosphere based on Z-Depth as post effect in VFB / Aerial Perspective Environment
5- Be able to control denoising in IR
6- Bump mapping like in Fstorm (microdetail) See video:https://www.youtube.com/watch?v=Sg2Gluvpm48

2019-11-12, 18:07:18
Reply #708

Nate101

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Hey guys, really love the product and appreciate you being so open to input from the community.  This is one I've been waiting for several years for and would be tremendously helpful as I try to build my business (and keep Corona as the primary render engine). 

Refraction/Reflection working with masking render elements

Understand you get a million requests for all sorts of features and have to prioritize, but curious if this feature is one you envision integrating in the near future?  If not, is there any way to fake this using the current set of tools available?

Keep up the great work.
« Last Edit: 2019-11-12, 18:11:14 by Nate101 »

2019-11-13, 16:57:17
Reply #709

tradstown

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These images was done with Corona Alpha 5. You can see how corona worked with shader tones and colors. I like this style of rendering, what do you think?


2019-11-13, 17:07:16
Reply #710

romullus

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I think you posted in the wrong topic.
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-11-13, 17:34:05
Reply #711

tradstown

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I think you posted in the wrong topic.

No it is right topic, i talking about tone mapping features. Maybe it will help, if people will vote for the DSLR tone mapping as a feature. I don't know, why this type of tone was changed.

2019-11-13, 20:57:30
Reply #712

romullus

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What makes you think it changed? Did you do direct comparison? Can you show it please?
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-11-14, 00:51:53
Reply #713

tradstown

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What makes you think it changed? Did you do direct comparison? Can you show it please?

Unfortunately this scene was lost. Anyway, this results was get without any post processing (because we didn't have any settings for that in the Alpha 5 excepted Contrast and it was worked in different way against current), as i remember we had only 3 settings for RGB (i just made Green value 0,98).

Corona now working in different way with color for sure after Alpha 5 (Contrast, sky, etc)

2019-11-18, 13:22:00
Reply #714

arqrenderz

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Please!!

Lightmix per camera

Hi, i would be awesome to have the ability to load a lightmix per camera, that way we could have an enormous range and flexibility.
What do you think??

2019-11-18, 18:50:55
Reply #715

tradstown

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Please!!

Lightmix per camera

Hi, i would be awesome to have the ability to load a lightmix per camera, that way we could have an enormous range and flexibility.
What do you think??

Just save the preset for each camera and load it, when you need. it is already working.

2019-11-19, 02:44:45
Reply #716

arqrenderz

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But if you have a loader slot on the corona camera it would be SO much better option, no?
You could send works to backburner just selection your camera and boom, there you have your render with your custom lightmix settings for that specific camera.

2019-11-24, 00:15:45
Reply #717

speltospel

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But if you have a loader slot on the corona camera it would be SO much better option, no?
You could send works to backburner just selection your camera and boom, there you have your render with your custom lightmix settings for that specific camera.

cool idea.
for example, I render studio light. I have a one product and I need to do 8 different angles to it.

I came to the fact that I do not create 8 different scene files. I create one scene. and doing instances of the object and the whole world, lights and cameras. I delimit the scenes in black boxes. so that the light does not interfere with each other. and I’m doing multilight in the Instance mode. all is cool. but if I should change the source intensity. it should be made a copy, not an instance. Your idea corrects this.

2019-11-24, 11:15:51
Reply #718

Juraj Talcik

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Did you try Pulze scene manager? It does all this very easily.
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2019-11-26, 13:22:38
Reply #719

arqrenderz

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Did you try Pulze scene manager? It does all this very easily.
We have our own plugin that makes what pulze do (not a copy, we had the idea a time back :) but pulze wont do lightmix per camera right?