Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
94 (14.9%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
43 (6.8%)
Render-time booleans (cut/slice objects)
36 (5.7%)
Dedicated CarPaint Shader
6 (1%)
GPU/Hybrid rendering
101 (16%)
Speed improvements
66 (10.5%)
Cryptomatte
27 (4.3%)
Geopattern
72 (11.4%)
Sketch/Toon shader
26 (4.1%)
Reworking tone mapping (DSLR-style tonemapping)
98 (15.6%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (2.5%)
Adding own materials to Corona Material Library
45 (7.1%)

Total Members Voted: 247

Author Topic: The most wanted feature?  (Read 257612 times)

2020-02-04, 18:19:50
Reply #735

Yuriy Bochkaryov

  • Active Users
  • **
  • Posts: 47
    • View Profile
    • Home Page

2020-02-04, 18:26:06
Reply #736

davemahi

  • Active Users
  • **
  • Posts: 124
    • View Profile
    • iamstatic
I have some new idea for Corona, i think. Some fake option for sun, that help us to make situation, when sun light will go through the clouds
OR New sky model - with clouds. I never saw render engine with this option.

how about something like this? I always thought Corona had an opportunity to do something better with the standard Sun and Sky systems in renders that are pretty limited and boring to use.

https://80.lv/articles/upcoming-ue4-plugin-hemisphere-skies/

2020-02-06, 20:54:04
Reply #737

marchik

  • Active Users
  • **
  • Posts: 45
    • View Profile
anyone want this feature in poll?

parallax and decals are musthave for me) I hope we will see them)

2020-02-11, 16:05:48
Reply #738

Jpjapers

  • Active Users
  • **
  • Posts: 1348
    • View Profile
Yeah this is a game changer. I saw some awesome stuff from Johannes Lindqvist with footprints. Not only that but the projection also works with the parallax mapping.
The image of the manhole cover is completely flat geo. No displacement. 100% material projection and parallax mapping.


EDIT: Just to add to this, i added an image of parallax mapping on a curved surface...

« Last Edit: 2020-02-12, 15:03:23 by Jpjapers »

2020-02-12, 14:52:31
Reply #739

Yuriy Bochkaryov

  • Active Users
  • **
  • Posts: 47
    • View Profile
    • Home Page
I already tried it, it works great and looks amazing, the detailing is excellent ))

2020-02-12, 15:09:31
Reply #740

lupaz

  • Active Users
  • **
  • Posts: 489
    • View Profile
How does it handle microdetail? Do you know?
So for things like this:

2020-02-12, 20:27:35
Reply #741

Jpjapers

  • Active Users
  • **
  • Posts: 1348
    • View Profile
How does it handle microdetail? Do you know?
So for things like this:
<Snip>

Like this

2020-02-13, 13:27:58
Reply #742

agentdark45

  • Active Users
  • **
  • Posts: 531
    • View Profile
How does it handle microdetail? Do you know?
So for things like this:
<Snip>

Like this

Damn, this is nice. Is this parallax vs the regular bump mapping? How fine can you go before it breaks?
Vray who?

2020-02-13, 16:24:46
Reply #743

lupaz

  • Active Users
  • **
  • Posts: 489
    • View Profile
Yeah. I really would love to see the Corona team working on improving the bump map. As Mick Jagger said: "I can't get no satisfaction" with bump as it is currently implemented. Especially when displacement is not that great either in Corona IMO.

2020-02-14, 17:52:46
Reply #744

Jpjapers

  • Active Users
  • **
  • Posts: 1348
    • View Profile
Damn, this is nice. Is this parallax vs the regular bump mapping? How fine can you go before it breaks?

No idea i just asked in their fb group and the developer posted the examples i asked for.

2020-02-28, 15:49:12
Reply #745

JViz

  • Active Users
  • **
  • Posts: 137
    • View Profile
    • Behance
the new shader just got cancelled. V-ray light cache is introduced. merging the two renderers is inevitable it seems.
Although a purist, my work is anything but.
https://www.behance.net/ImageInnate

2020-02-28, 16:06:49
Reply #746

lupaz

  • Active Users
  • **
  • Posts: 489
    • View Profile

2020-02-28, 16:15:21
Reply #747

lupaz

  • Active Users
  • **
  • Posts: 489
    • View Profile
From V-ray's website: "The light cache does not work very well with bump maps."
We're all kind of looking for better bump mapping. Right?
How is the addition of light cache be a plus for us?

2020-02-28, 17:51:14
Reply #748

Jpjapers

  • Active Users
  • **
  • Posts: 1348
    • View Profile
the new shader just got cancelled. V-ray light cache is introduced. merging the two renderers is inevitable it seems.

So no PBR shader?

2020-02-28, 18:16:43
Reply #749

rozpustelnik

  • Active Users
  • **
  • Posts: 120
    • View Profile
Also, still no aerial perspective.