Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
94 (14.9%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
43 (6.8%)
Render-time booleans (cut/slice objects)
36 (5.7%)
Dedicated CarPaint Shader
6 (1%)
GPU/Hybrid rendering
101 (16%)
Speed improvements
66 (10.5%)
Cryptomatte
27 (4.3%)
Geopattern
72 (11.4%)
Sketch/Toon shader
26 (4.1%)
Reworking tone mapping (DSLR-style tonemapping)
98 (15.6%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (2.5%)
Adding own materials to Corona Material Library
45 (7.1%)

Total Members Voted: 247

Author Topic: The most wanted feature?  (Read 257757 times)

2018-11-14, 12:57:57
Reply #570

Jpjapers

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I'm a GPU kinda guy who uses FStorm a lot nowdays (got a pair of 1080Tis and a pair of 2080Tis), so any GPU acceleration is a welcome addition in my book :)

I think tonemapping is fine in Corona, I never felt like I'm not able to achieve something there, so that's fine.

My top 3 would be Caustics (been asking for a loooooong time....), GPU features and Speed improvements - renders can never-ever be too fast! :)

Sounds like you need fstorm if im honest haha

2018-11-20, 22:37:57
Reply #571

murzilka1

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Curvature node, Cavity node, Peaks and holes node... AO is just not enough good

CoronaLight`s PROJECTOR MAP is blurry. Isnt it possible to have a pretty simple normal POINT SPOT (with a normal projector)?
CoronaLight projection option gives BLURRY result, very blurry. Max standart SPOT is OK, except that Corona cannot see it throught a mirror (it sees coronalight without problems, but as I said - Coronalight projection is blurry)
« Last Edit: 2018-11-20, 23:23:53 by murzilka1 »

2018-11-23, 16:18:14
Reply #572

Duron

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When i see that only 3 people voted for an automotive related feature like "carpaint shader".. soo sad.

2018-11-24, 13:55:05
Reply #573

pokoy

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When i see that only 3 people voted for an automotive related feature like "carpaint shader".. soo sad.

To be fair, a car paint shader is fairly easy to set up manually, and once coating gets into v4 this will be good for car paints too.

2018-11-24, 16:13:45
Reply #574

Jpjapers

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Custom materials in the library should definitely be on the poll

2018-11-25, 21:05:49
Reply #575

Jpjapers

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Custom materials in the library should definitely be on the poll

Elaborate please? You can already make Material Librairies with Max. You mean you want to use the corona library window UI to manage your own libraries ?

Yes its been asked for many times before

2018-11-26, 09:41:19
Reply #576

Ondra

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Added custom materials to the poll!
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-11-26, 11:19:25
Reply #577

Jpjapers

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Added custom materials to the poll!

woooo

2018-11-26, 12:02:22
Reply #578

romullus

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I don't know, since i discovered Connecter, Corona library lost its appeal for me.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2018-11-26, 12:17:14
Reply #579

Juraj Talcik

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I also hope much resources won't be wasted on this. Connecter (free) or SigerLibrary (the empty one without materials is super cheap) are million years more advanced already right now.
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2018-11-30, 04:01:28
Reply #580

paulosamsam

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Ornatrix hair motion blur is essencial... its currently not working...

2018-12-03, 16:43:07
Reply #581

Otuama

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Coming from using Vray for years we're starting to bend towards Corona more and more.

What I love about Vray - and HATE in Corona is the way the Corona VFB handles renders.

If you store an image in the Corona VFB history you can only save out the base image.

Render elements aren't saved into the history so you can't save out any render elements.

In Vray - If you double click a render in the history, it opens up in the VFB (and loads elements in too).  You can then 'Save All'

In Corona I don't think you can do it.

Is there a fix/workaround for that?


2018-12-31, 00:12:49
Reply #582

zokni

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I really hope this whole poll means the first three goes to the next release (v4), at least this one:
Reworking tone mapping (DSLR-style tonemapping)

Am I right?

2018-12-31, 10:39:36
Reply #583

romullus

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If you want to see better picture of what to expect in upcoming release, then look at the roadmap: https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max

The poll in this topic is just a guide for devs to see what features are on demand by the users, but it's not an indicator of whether those features will be implemented and when.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-01-01, 14:59:06
Reply #584

bluebox

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If you want to see better picture of what to expect in upcoming release, then look at the roadmap: https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max


Don't want to be mean, but is this the case :) ? Slicer-clipper was postponed at least for 4 major releases now.

We got into this trap of starting an ongoing project in Corona because clipper was due to be released in the next upcoming version and now we have to resolve to cumbersome workarounds with distance maps...

If you can't really fully trust trello, nor this topic then what is the sense of both ?