Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
98 (9.8%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
65 (6.5%)
Render-time booleans (cut/slice objects)
59 (5.9%)
Dedicated CarPaint Shader
22 (2.2%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
77 (7.7%)
GPU/Hybrid rendering
135 (13.5%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
64 (6.4%)
Speed improvements
109 (10.9%)
Cryptomatte
35 (3.5%)
Geopattern
106 (10.6%)
Toon shader
38 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
112 (11.2%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
34 (3.4%)
Adding own materials to Corona Material Library
46 (4.6%)

Total Members Voted: 412

Author Topic: The most wanted feature?  (Read 218957 times)

2019-02-06, 11:29:40
Reply #645

Ondra

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Sifting through the last 10 pages is confusing, is GeoPattern implemented or plan to be?

It was requested before, but the development team didn't really see the need to take care of this issue. Since this request is doing quite well lately... a big maybe?
Please do not paint us as uncaring when day has just 24 hours and workday just 8 ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-02-06, 12:00:55
Reply #646

romullus

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Please do not paint us as uncaring when day has just 24 hours and workday just 8 ;)

Ondra, would you consider to move your office to Mars when humans will establish colony on the red planet? I know, 37 additional minutes isn't that much, but it still would be an edge over competitors :]
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-02-06, 15:22:44
Reply #647

Fluss

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Please do not paint us as uncaring when day has just 24 hours and workday just 8 ;)

Nice reminder Ondra. As I'm one of those who is constantly pushing for new features/improvements or pointing out what's wrong, I'd like to take some time to say that you guys are incredibly talented and that what you manage to build since the first release of Corona is quite impressive. Numbers don't lie: http://www.cgarchitect.com/2018/02/2018-architectural-visualization-rendering-engine-survey

So keep up the good work!

Ondra, would you consider to move your office to Mars when humans will establish colony on the red planet? I know, 37 additional minutes isn't that much, but it still would be an edge over competitors :]

I laughed :)
« Last Edit: 2019-02-06, 18:21:39 by Fluss »

2019-03-01, 10:01:28
Reply #648

Avium

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Would be great to have Warped spherical Camera, like in VRay

2019-03-01, 11:32:57
Reply #649

Jpjapers

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Would be great to have Warped spherical Camera, like in VRay

Is this not already available in corona camera?

2019-03-03, 08:42:49
Reply #650

Avium

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Of course it is not available. Vray allow to choose amount degrees for horizontal FOV (usefull for photomontage). Corona camera offer 360 deg only

2019-03-03, 10:14:40
Reply #651

Jpjapers

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Of course it is not available. Vray allow to choose amount degrees for horizontal FOV (usefull for photomontage). Corona camera offer 360 deg only

Can you post an example of what it does? im curious as ive never seen what it does, google hasnt thrown up any examples either.

2019-03-08, 12:33:15
Reply #652

effilang

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So... CoronaCloud? :)))))

2019-03-25, 18:14:28
Reply #653

Sulsa

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Could you consider the option of to add the aerial perspective feature same to V-Ray.

This will be a great and very usefull function for create enviroments and exterior scenes

Aerial perspective and complete support for Phoenix FD could be amazing improvement for Corona Render

2019-03-25, 21:09:28
Reply #654

Jpjapers

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Could you consider the option of to add the aerial perspective feature same to V-Ray.

This will be a great and very usefull function for create enviroments and exterior scenes

Aerial perspective and complete support for Phoenix FD could be amazing improvement for Corona Render

You can use the global volume material slot to achieve this but you will still get volumetric shadows unlike vray aerial perspective.

« Last Edit: 2019-04-01, 10:59:13 by jpjapers »

2019-03-25, 22:32:21
Reply #655

Sulsa

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Thanks friend I know the corona volume mtl but I like the new aerial perspective of V-Ray because the effect calculate automatically  based on height and distance value, so for me this is much more real than the manual config values that I could to do with volume material, so the volume mtl is alredy great for the use on volumetric effects and other things ;)

2019-05-07, 11:09:17
Reply #656

Ondra

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Removing caustics from the list. Might also remove memory optimizations after this or next wave of memory savings
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-05-27, 12:33:40
Reply #657

Pydracor

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the following suggestions are for the Corona for C4D -version (I don't know the Corona renderer for other applications)

I don't know if someone mentioned these before, but I'd like to see:

- flow maps

- node material editor:
    - grouping multiple nodes (like in unreal engine 4 fro example)
    - points to manipulate the way of the wires (for better organization)

- vector displacement

2019-06-20, 14:06:29
Reply #658

Rogz

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a automatic "section" tool as seen in vrayforc4d would be nice. its very useful in architectural renderings. thx!

2019-06-20, 17:17:56
Reply #659

Dalton Watts

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As hybrid rendering takes the lead will it ever be considered given the developer's principle of Corona being a CPU only renderer? I suppose it is the most challenging "feature"? If so, would it work like v-ray in the sense that we have to first select GPU renderer and then select CPU to help the GPU or would it work the other way around?