Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
90 (9.9%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
56 (6.2%)
Render-time booleans (cut/slice objects)
50 (5.5%)
Dedicated CarPaint Shader
17 (1.9%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
70 (7.7%)
GPU/Hybrid rendering
123 (13.5%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
57 (6.3%)
Speed improvements
99 (10.9%)
Cryptomatte
30 (3.3%)
Geopattern
97 (10.7%)
Toon shader
34 (3.7%)
Reworking tone mapping (DSLR-style tonemapping)
108 (11.9%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
32 (3.5%)
Adding own materials to Corona Material Library
45 (5%)

Total Members Voted: 375

Author Topic: The most wanted feature?  (Read 203114 times)

2014-06-10, 15:43:13
Reply #135

Volodymyr.Lysak.STEALTH

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If I could, it would have voted three times for the proper multilayer material.

2014-06-10, 15:55:50
Reply #136

artmaknev

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More HDRI map control will be awesome, instead of using vrayHDRI map!

2014-06-10, 17:02:45
Reply #137

Chakib

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I miss adaptivity since i get more noise than before,  also a multilayer mat is really needed for more realistic results. I hope also that sss will be released ( it was the top in the previous poll)

2014-06-10, 17:15:53
Reply #138

cecofuli

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I think Corona needs to be attractive for character stuff. As you can see on the gallery, we have only arch-viz.
So, SSS and Fur will be great for add more users. For example, look at in the CGTalk gallery how many characters they have.
Plus, IR for fast setup!

2014-06-10, 21:01:51
Reply #139

davius

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Agree with cecofuli. SSS + Hair Yehoo!!

2014-06-10, 22:58:31
Reply #140

thilima3d

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I think you could take a look at Sun system of octane render, specially the sun behaviour/shape which I think its the best one, maybe you could improve it in corona too. :)

By the way congrats for your awesome job until now on corona´s development

2014-06-11, 03:40:05
Reply #141

andreholzmeister

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I would like to see ISO surfaces in Corona such as the old Vray plugin:


2014-06-11, 04:10:48
Reply #142

kumodot

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SSS is the MOST important thing for me, and for a LOT of people and artists i know.

    If we want to see Corona being used on Greater productions, and Animations and take over some chunk from Vray, this is primary (IMO). Every item is cool, but not every item will give the sense of "complete solution" (Even knowing that complete is something that doesn´t exist). But you know what i mean... So i Agree with cecofuli. SSS + Fur + Anything good
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2014-06-11, 08:51:43
Reply #143

Tanakov

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In my opinion, adding the interactive preview would benefit my WF greatly as most of it just trial and experiments.

Other thing that I would like to see is SSS and Advanced Causitcs controll with Dispersion.
Corona since 2014.06.02
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2014-06-11, 09:01:21
Reply #144

Yehat

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I voted for:
- Interactive rendering
- Better distributed rendering
- Out of core rendering (scenes that do not fit in RAM)
These things - for all people.

2014-06-11, 12:59:49
Reply #145

Ludvik Koutny

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You see? You all have different priorities, and you all think these priorities are best for all people, not just you :) That's why we have this poll... all of the features in the poll will be implemented. This poll just helps to decide, which one should be first. (helps to decide, not decide)

2014-06-11, 13:36:09
Reply #146

Ondra

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I like the random guy with isosurfaces. If THAT is his biggest priority, then corona is probably already perfect :D
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-06-11, 20:47:21
Reply #147

Art15

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Voted! "Other software plugins implementation" come on Modo
The world is a work in progress

www.behance.net/ArthurVieira

2014-06-12, 14:48:22
Reply #148

benjamincillo

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And what about adding a feature which calculate or evaluate the "noise amount" in order to have an idea when the image is clear enough to be considered "ready", instead wait for long time renders?

:)

2014-06-12, 15:50:47
Reply #149

Kramon

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And what about adding a feature which calculate or evaluate the "noise amount" in order to have an idea when the image is clear enough to be considered "ready", instead wait for long time renders?

:)

u mean adaptive sampling?