Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
94 (9.7%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
62 (6.4%)
Render-time booleans (cut/slice objects)
55 (5.7%)
Dedicated CarPaint Shader
21 (2.2%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
74 (7.7%)
GPU/Hybrid rendering
133 (13.8%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
63 (6.5%)
Speed improvements
106 (11%)
Cryptomatte
33 (3.4%)
Geopattern
102 (10.5%)
Toon shader
37 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
109 (11.3%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
33 (3.4%)
Adding own materials to Corona Material Library
45 (4.7%)

Total Members Voted: 400

Author Topic: The most wanted feature?  (Read 206894 times)

2014-07-04, 19:17:00
Reply #165

Ondra

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It's like... you want me to hate GPU rendering... :/
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-05, 22:21:02
Reply #166

Siahpoosh

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it would be nice to speed up this two process :
parsing the scene & building acc. structure

2014-08-02, 17:13:48
Reply #167

Ondra

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I've removed multilayer mtl, SSS, and media, since these are the features we are currently working on.
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-08-04, 15:21:44
Reply #168

kumodot

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3 times Fur.
Your Portuguese is worse than my english.
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3DGeneralist/Vfx Supervisor

2014-08-05, 19:23:47
Reply #169

davius

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Hair is in 4th place... :P C'mon!! After skin we need hair !! XD

2014-08-05, 19:44:58
Reply #170

Adanmq

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CanĀ“t wait to test Multilayer Mtl and SSS. :D

2014-08-08, 15:43:41
Reply #171

gabrielefx

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mmmh nobody here speaks about spectral lighting distribution...
Keyshot
Arion
Indigo
Octane
.....

2014-08-08, 16:07:37
Reply #172

romullus

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mmmh nobody here speaks about spectral lighting distribution...
IIRC, there was such option in this poll. But seems it's mysteriously disappeared.
I'm not Corona Team member. Everything i say, is my personal opinion only.

2014-08-09, 01:55:54
Reply #173

Juraj Talcik

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mmmh nobody here speaks about spectral lighting distribution...
IIRC, there was such option in this poll. But seems it's mysteriously disappeared.

I am not sure/can't remember who (could be both Keymaster or Vlado or someone else :- D ) said the spectral yielded very little benefit in rare cases during the whole sRGB vs WideGamut RGB discussion/fight.
I completely forgot about this until the latest private Weta renderer started getting hype on net in past days.

Still remember how in school they tried to force us to FryRender with "It's truly photorealistic, it has spectral rays". Was very reminiscent of Idiocracy's "But it got all they need, it got electrolytes".

Would love to know some Keymaster's thought on this. Just out of curiousity.
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2014-08-09, 19:36:15
Reply #174

GiuseppeAzzaro

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hi to all.

If u implement something like photoshop layers blend mode (muliply, lighten, overlay, dissolve), directly on coronaframebuffer with percentage like photoshop u will destroy every other render engine, becuase u can correct istantly every channel and elements.

best regards

2014-08-13, 19:33:58
Reply #175

Bigguns

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Keymaster : Since you said your doing the sss,multilayer etc can you at the same time do a hair shader? :) It belong to the sss skin shader to  me, we need both to do good character with Corona.. and you can count on me to do test render and nice renders when you come up with these shaders , I just can't wait :))

2014-08-14, 13:08:41
Reply #176

tomislavn

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It would be cool that we get some real dispersion option for materials, so we do not need to fake it :) .. I could use it for my diamond renders, still using V-Ray for that unfortunately :(
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2014-09-09, 16:02:40
Reply #177

aleeriza

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Some simple effects like fog, toon(outline). maybe outlines could be added as a render element?

2014-09-10, 16:09:54
Reply #178

sbrusse

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I would like to see "post production/VFB" multilight integration. Essentially like it's already now for the whole image but specifically for lights independently.
cf Maxwell Multilight : http://support.nextlimit.com/display/maxwelldocs/Multilight

I guess it can't be done through HDCache like Vlado on Vray already stated (with LC) but he said they are working on it through dual brute force.
So even if this can be done through dual PT, it would be great.
Plus, little treat, a little button inside the VFB that could parse the modification done from the multilight straight back to the scene would be the awesome.
That way, one could just start a render, multilight the selections of lights in the VFB, balancing the intensity and the color temps, and send back the modifications to the scene so we can have the final render looking straight good plus being able to render with HDCache.

This would be a killer.

Stan

2014-09-11, 10:15:08
Reply #179

Siahpoosh

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velocity pass is more important than others .