3 features you want the most:
- PBR Style material (Disney, Unreal Engine, etc..)
-
65 (9.5%)
- Production-ready caustics
-
49 (7.1%)
- Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
-
37 (5.4%)
- Render-time booleans (cut/slice objects)
-
31 (4.5%)
- Dedicated CarPaint Shader
-
8 (1.2%)
- Memory optimization (lower memory usage in 3ds Max; not out-of-core)
-
47 (6.9%)
- GPU/Hybrid rendering
-
78 (11.4%)
- Displacement improvements (2D displacement, autobump, memory efficiency, ...)
-
45 (6.6%)
- Speed improvements
-
65 (9.5%)
- Cryptomatte
-
20 (2.9%)
- Geopattern
-
74 (10.8%)
- Toon shader
-
27 (3.9%)
- Reworking tone mapping (DSLR-style tonemapping)
-
90 (13.1%)
- Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
-
25 (3.6%)
- Adding own materials to Corona Material Library
-
25 (3.6%)
Total Members Voted: 265