Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
103 (10%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
67 (6.5%)
Render-time booleans (cut/slice objects)
60 (5.9%)
Dedicated CarPaint Shader
22 (2.1%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
77 (7.5%)
GPU/Hybrid rendering
138 (13.5%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
66 (6.4%)
Speed improvements
111 (10.8%)
Cryptomatte
36 (3.5%)
Geopattern
108 (10.5%)
Toon shader
39 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
115 (11.2%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
35 (3.4%)
Adding own materials to Corona Material Library
48 (4.7%)

Total Members Voted: 422

Author Topic: The most wanted feature?  (Read 223043 times)

2015-07-19, 16:22:41
Reply #225

rombo

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Hey SairesArt,

Thanks for the input, this is the old Vray approach which could be created on a single shader (couldn't get it to work appropriately in Corona) but this approach is a fairly large overhead of work especially on more complex scenes AND animation. I mean the real deal :)
Regards,


2015-08-02, 16:39:52
Reply #226

HLeandre

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Ptex
Render region in frame buffer

2015-08-02, 17:38:18
Reply #227

mitviz

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need render region and ability to view render in bucket mode
Mitviz
Professional Modeling and Rendering Solutions
Intel core i7-5960x cpu @3 GHz, GeForce GTX 970

2015-08-02, 18:44:26
Reply #228

rombo

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Render Region in Frame Buffer + Render Region with Interactive as well

2015-08-25, 22:27:55
Reply #229

asdecret

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Hello There,

Render region in Frame buffer and also if possible mask rendering: i.e: selecting an object or a material to re render:  vray 3.0 featuure which i liked.
In any case I just started using Corona (very long time vray user) and i must say I am never going back.

Thanks


2015-08-26, 13:29:19
Reply #230

nkilar

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I kinnda voted for the adaptivity and out-of-core rendering but I would most certainly like to add a few features to the bucket system - namely the bucket icons and the option to set their size.

I am very much fond of what asdecret said too :)

And that wraps up my 0.05$

2015-08-26, 17:52:09
Reply #231

creactorstudio

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Corona Render to texture

to be honest, render to texture is by far away an option who make a render engine a REAL render engine, i mean a professional engine render,
for all the other most wanted feature, people can still find another solution to achieve their works with corona by another way,
but for the rtt, WE CANT find another solution
Were a design agency based in paris (france) and the only reason why we will not using ur FUCK*** Amazing render engine is......there is not render to texture feature..... i really really hope u will planned to work on it, coz will love CORONA, but corona dont like us!!! plz, im begging ur team, work on the render to texture feature!!  we can pay for that!!

2015-08-31, 13:35:12
Reply #232

Flavius

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Render to Texture.

Some sort of Flakes material/Map. I'm migrating from V-ray (trying to convince the company I work for to migrate to Corona), and I have to create a lot of spraypainted/car paint materials and i do miss the Flakes map.

2015-09-07, 03:55:29
Reply #233

GeorgeR

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I would love to see baking/render to texture support in standalone. I'd like to try to make a plugin for Unreal Engine 4 that does it's lightmaps in Corona.

2015-09-21, 05:05:46
Reply #234

Noah45

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No changes, it's perfect.

OK, maybe a magical noise eraser
Retail Designer/ Illustrator  (for ever' 80's )
3DMax 2019/Corona Version: 3DB/ latest

2015-09-21, 13:54:37
Reply #235

maru

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2015-09-21, 14:43:19
Reply #236

Noah45

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I did. more importantly, I hope you do :)
Retail Designer/ Illustrator  (for ever' 80's )
3DMax 2019/Corona Version: 3DB/ latest

2015-09-21, 18:09:11
Reply #237

romullus

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We all did :] Hopefuly it'll arrive this year, as promised.
I'm not Corona Team member. Everything i say, is my personal opinion only.

2015-09-23, 16:50:47
Reply #238

denisgo22

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If it's possible to make /Render to Selection/mode supporting in distribute render?

2015-09-23, 20:39:53
Reply #239

LukaK

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Global control over GI color bleed (not local via Rayswitch mtl) would be really nice.