Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
104 (10.1%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
68 (6.6%)
Render-time booleans (cut/slice objects)
60 (5.8%)
Dedicated CarPaint Shader
22 (2.1%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
77 (7.5%)
GPU/Hybrid rendering
138 (13.4%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
66 (6.4%)
Speed improvements
110 (10.7%)
Cryptomatte
37 (3.6%)
Geopattern
108 (10.5%)
Toon shader
39 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
115 (11.2%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
35 (3.4%)
Adding own materials to Corona Material Library
48 (4.7%)

Total Members Voted: 423

Author Topic: The most wanted feature?  (Read 223418 times)

2016-06-03, 01:26:56
Reply #300

dubcat

  • Active Users
  • **
  • Posts: 460
  • ฅ^•ﻌ•^ฅ meow
    • View Profile
proper specular dimming.

Every night before I go to bed, I do this crazy ceremony dance around my bed while pray to the Corona Gods that this will happen. Because I got worried when I saw this.

In other words, the material does not get darker/brighter as you tweak glossiness.
But we already have a different solution for exactly the same problem in Corona which works just fine. Try to play around with CoronaMtl and you should be able to see that there is actually no darkening as you change the reflection glossiness.

If by "fix" you mean "remap glossiness"

Will the F0 dimming effect take place when the curve is removed Ondra ?
             ___
    _] [__|OO|
   (____|___|     https://www.twitch.tv/dubca7 / https://soundcloud.com/dubca7 ( ͡° ͜ʖ ͡°)

2016-06-03, 01:30:19
Reply #301

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 8900
  • Turning coffee to features since 2009
    • View Profile
we need a clarification. What we did is:
- remove dimming of glossy REFRACTION materials - already published in daily builds
- remove remapping curve of glossy REFLECTION - will be in next daily build

These two are not related - one is reflection, another is refraction. Reflection albedo is already remapped so it does not depend on glossiness, only on IOR/color
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-06-03, 02:15:05
Reply #302

dubcat

  • Active Users
  • **
  • Posts: 460
  • ฅ^•ﻌ•^ฅ meow
    • View Profile
So that's basically what I feared?
0 RGB Diffuse, 1.5 IOR and 0 Glossiness will still give 0.04 RGB after the curve is gone and not 0.02 like Unreal/Substance/V-Ray(GGX) ?
             ___
    _] [__|OO|
   (____|___|     https://www.twitch.tv/dubca7 / https://soundcloud.com/dubca7 ( ͡° ͜ʖ ͡°)

2016-06-03, 02:24:12
Reply #303

cecofuli

  • Active Users
  • **
  • Posts: 1491
    • View Profile
Don't over estimate the Skin shader.
For Corona, thanks to this "little" shader, will open a new, complete World!

Material preset = 100 votes
Skin shader = 47

Mmm...  As an arch-viz  artist, I never used SSS, or SSS2 or Skin Shader
But I understand how cool is for a character artist to have a shader like this
Material preset will have less impact on Corona popularity.

More users (not onl arch-viz) = more money = more programmers and coders for everybody  ^____^

2016-06-03, 03:35:15
Reply #304

kumodot

  • Active Users
  • **
  • Posts: 315
  • Corona ADDICTED and Evangelist
    • View Profile
    • Kumodot
   I am from the VFX "market".I know a humongous number of talented artists that don´t move to Corona just because it lacks a SkinShader and a proper HairShader.
 
   The people that votes on those pools are NOT that people. Because they even started to use Corona... So, my vote if for those features... Even if it has less votes, it can potentially opens a NEW world of artists starting to use Corona, and talking how good it is, and doing awesome stuff around the globe, showing his works and carrying on the Corona Seal with it...

   This is much more than 2 features for Corona. At least from my perspective. ArchViz is already well served. There´s a lot to improve, but Corona is already at the point to be everywhere when you talk about ArchViz. It already broke the Vray hegemony on foruns and famous archviz sites... People that do ARchViz already look at Corona with good eyes...

    So, it´s my 2Cents about this. Bring more tools for Character and VFX worlds, just a few more, will bring much more $$$ and good propaganda to Corona.

Don't over estimate the Skin shader.
For Corona, thanks to this "little" shader, will open a new, complete World!

Material preset = 100 votes
Skin shader = 47

Mmm...  As an arch-viz  artist, I never used SSS, or SSS2 or Skin Shader
But I understand how cool is for a character artist to have a shader like this
Material preset will have less impact on Corona popularity.

More users (not onl arch-viz) = more money = more programmers and coders for everybody  ^____^
Your Portuguese is worse than my english.
--------------------------------------------
3DGeneralist/Vfx Supervisor

2016-06-03, 04:37:48
Reply #305

Juraj Talcik

  • Active Users
  • **
  • Posts: 3663
  • Tinkering away
    • View Profile
    • studio website
So that's basically what I feared?
0 RGB Diffuse, 1.5 IOR and 0 Glossiness will still give 0.04 RGB after the curve is gone and not 0.02 like Unreal/Substance/V-Ray(GGX) ?

Hm, is still bellow correct ? Can something like this simulate rough materials ? It's 5 am, I am not thinking straight...

Quote
Reflection albedo is already remapped so it does not depend on glossiness, only on IOR/color
talcikdemovicova.com  Website and blog
be.net/jurajtalcik   Our studio Behance portfolio
Instagram   Our studio Instagram, managed by Veronika

2016-06-03, 06:25:57
Reply #306

dubcat

  • Active Users
  • **
  • Posts: 460
  • ฅ^•ﻌ•^ฅ meow
    • View Profile
Hm, is still bellow correct ? Can something like this simulate rough materials ?
If I'm not mistaken. What you have come to expect from IOR 1.5 GGX will actually look like IOR 2.1 in Corona at 0 Glossiness. 0 glossiness is kinda insane, but just to get the point across.

Correct me if I'm wrong, only speculating here.

« Last Edit: 2016-06-03, 06:44:43 by dubcat »
             ___
    _] [__|OO|
   (____|___|     https://www.twitch.tv/dubca7 / https://soundcloud.com/dubca7 ( ͡° ͜ʖ ͡°)

2016-06-03, 10:07:06
Reply #307

Juraj Talcik

  • Active Users
  • **
  • Posts: 3663
  • Tinkering away
    • View Profile
    • studio website
Oh c'mon, no :- ) That would be like the GGX conversion again. Just 50perc. correct and another workarounds necessary.

Surely we can point out this behaviour when it will hit daily builds.
talcikdemovicova.com  Website and blog
be.net/jurajtalcik   Our studio Behance portfolio
Instagram   Our studio Instagram, managed by Veronika

2016-06-06, 23:08:23
Reply #308

Bigguns

  • Active Users
  • **
  • Posts: 114
    • View Profile
   I am from the VFX "market".I know a humongous number of talented artists that don´t move to Corona just because it lacks a SkinShader and a proper HairShader.
 
   The people that votes on those pools are NOT that people. Because they even started to use Corona... So, my vote if for those features... Even if it has less votes, it can potentially opens a NEW world of artists starting to use Corona, and talking how good it is, and doing awesome stuff around the globe, showing his works and carrying on the Corona Seal with it...

   This is much more than 2 features for Corona. At least from my perspective. ArchViz is already well served. There´s a lot to improve, but Corona is already at the point to be everywhere when you talk about ArchViz. It already broke the Vray hegemony on foruns and famous archviz sites... People that do ARchViz already look at Corona with good eyes...

    So, it´s my 2Cents about this. Bring more tools for Character and VFX worlds, just a few more, will bring much more $$$ and good propaganda to Corona.

Don't over estimate the Skin shader.
For Corona, thanks to this "little" shader, will open a new, complete World!

Material preset = 100 votes
Skin shader = 47

Mmm...  As an arch-viz  artist, I never used SSS, or SSS2 or Skin Shader
But I understand how cool is for a character artist to have a shader like this
Material preset will have less impact on Corona popularity.

More users (not onl arch-viz) = more money = more programmers and coders for everybody  ^____^


I totally agree with these guy's! 

It always surprise me how programmor of render engine under estimate the importance of skin and hairs shader....   Do you think BLur would use Vray if it had not a skin and hair shader? The answer is no.. even though it's good for interior rendering.. without skin shader.. you can't use it in any VFX prod.. we always need skin and hairs shader in action.. I mean VERY OFTEN..

We need  a skin shader at least as good as ALsurface and the Alhairs for Arnold, not the standard one, it suck, we need this one : http://www.anderslanglands.com/alshaders/alSurface.html   this guy made awesome shaders.. don't know if you can get some help from him, but he's definetely good! The best skin shader I've ever so FAR ... in directionnal mode it's really good! and it's cool that it has 4 model to choose from also, plus all the control it has all over it's fantastic.

I cannot use Corona anymore since I do Characters mainly... so waiting for this since day one.. was supposed to be last summer I got told...  any idea qhen it will come out that skin and hair shader?

2016-06-06, 23:40:22
Reply #309

cecofuli

  • Active Users
  • **
  • Posts: 1491
    • View Profile
In the v1.5 there isn't time for the SkinShader & Hairs (16.08.2016)
Maybe in the v1.6 =) Cross the fingers!

2016-06-08, 08:28:52
Reply #310

Sintel

  • Active Users
  • **
  • Posts: 39
    • View Profile
Bump for PBR Shader
Just need support 3ds Max 2017's PBR Shader like V-Ray 3.4 (or proper PBR Shader the better)
« Last Edit: 2016-06-08, 08:34:09 by Sintel »

2016-06-08, 21:41:53
Reply #311

Bigguns

  • Active Users
  • **
  • Posts: 114
    • View Profile
In the v1.5 there isn't time for the SkinShader & Hairs (16.08.2016)
Maybe in the v1.6 =) Cross the fingers!

Ok sad .. so it will take forever to get it.. was supposed to be last summer ( last year ) .. Corona is already more then capable in the archviz departement... but has nohing for characters...  that's bad news..

2016-06-08, 22:35:12
Reply #312

SairesArt

  • Active Users
  • **
  • Posts: 687
  • Pizza | The Cheesen One
    • View Profile
    • SairesArt Portfolio
Ok sad .. so it will take forever to get it...
My impression is, devs are playing to the product's strength.
The way corona was built attracted the archviz crowd the hardest (No light tweaking, GI solution, that does not require a single change of any option etc. and is pixel perfect and flickerfree, etc.) so their voices were heard the loudest, since they are the biggest part.
However, since 1.0 all changes were universal in application. 1.1 Own Bitmap and Particles parsing, 1.2 smart displacement, 1.3 layered mtl, 1.4 denoise and adaptivity.
Before a more specialised feature like Hair can be addressed, there are couple more universal changes and fixes needed, like making glossiness curve not freaky and finally killing the Terminator bug in 1.5. Also in Buffer Bloom and glare are also universal.

Corona shyed away from fakes for as long as it could. Implementing Hair would finally break that philosophy, that is not a small step to take.

Lastly, I urge you write Ondra a hand written letter.

2016-06-08, 23:05:14
Reply #313

cecofuli

  • Active Users
  • **
  • Posts: 1491
    • View Profile
Honestly, before Triplanar texure, Light select Multipass, VFB improvement /postprocessing, CoronaScatter listener, I think that Skin/hair shader are much more important for the future of Corona.
If I think of the V-Ray history, they had VRayMtl+SSS, SSS, SSS2, SkinShader. In Corona we have only a very simple SSS
Then, they added a robust HairShader.
Only in the last version they have written the tools that, in Corona, we will have in the 1.5. Strange, uh?
Don't get me wrong, I will loveto play with new VFB PostProcessing tools, or the possibility to change in post the lights etc...  ^__^
I'm speaking as an arch-viz user =) But... they are "only" two small shader, but so, so important
I'm sure that after August we will see something interesting in the Corona Road Map.

2016-06-08, 23:23:07
Reply #314

Juraj Talcik

  • Active Users
  • **
  • Posts: 3663
  • Tinkering away
    • View Profile
    • studio website
I think they were rather clear that product that does one thing perfectly is better than two half-assed. They have grown incredibly recently, I have big faith that all features will come sooner than later.

Most people adopted Corona for things it did and had, not what they wanted it to have :- ) You buy based on your needs. Corona simply doesn't yet serve everyone properly. Some competitors were quick to do so and then no body was particularly overjoyed with result.
I presume people who need hair dominantly aren't after superior GI in enclosed spaces, so something like Arnold (which also brings simplicity to table) seems more rational choice in meantime.

Heck, look how fast denoising arrived :- D just 3 months ago Ondra told me it might not happen "because it does the same as adaptivity". Voila we have it sooner than Vray and it works fantastically.

talcikdemovicova.com  Website and blog
be.net/jurajtalcik   Our studio Behance portfolio
Instagram   Our studio Instagram, managed by Veronika