Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
96 (9.9%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
62 (6.4%)
Render-time booleans (cut/slice objects)
55 (5.7%)
Dedicated CarPaint Shader
21 (2.2%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
74 (7.6%)
GPU/Hybrid rendering
133 (13.7%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
64 (6.6%)
Speed improvements
106 (10.9%)
Cryptomatte
33 (3.4%)
Geopattern
102 (10.5%)
Toon shader
37 (3.8%)
Reworking tone mapping (DSLR-style tonemapping)
111 (11.4%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
34 (3.5%)
Adding own materials to Corona Material Library
45 (4.6%)

Total Members Voted: 402

Author Topic: The most wanted feature?  (Read 207525 times)

2016-06-09, 00:11:56
Reply #315

Bigguns

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@juraj

Yeah... Corona get denoiser before getting a skin and hair shader... vray just got that denoiser thing also... like what, 1 month later or so? at least it has hair and skin shader.. any character artist like me cannot use corona.. it's that simple.. and there is a lot of studios doing characters related stuff.. in cinematic, film,etc.. hair and skin shader is as important as a base mtl like a blinn .. I really found it's a BIG minus for Corona to not have it..I'm not a programmor but, since Alsurface shader are open source.. implementing that into Corona should not be a mystery not take months.. and meanwhile they would get a LOT more attention to Corona then just having arh viz users...  They will see what I mean when they will finally get it doneone day ...

2016-06-14, 08:19:20
Reply #316

Sintel

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Bump for PBR Shader XD. Love Corona very much XD

2016-07-11, 10:21:31
Reply #317

Okenite

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Hi,
What is meant by "Include reflections/refractions in render passes" ?
I guess (and hope because I´m going to vote it) it´s about having passes not occluded by refractive materials but correctly calculated instead (material ID, AO or any mask from objects behind glass for example). Similarly for reflections.

Exactly what i need since several years, maybe Corona can be the solution ,))

Somes images exemple for refraction :
01: 3dsmax Scene viewport
02: basic render with glass
03 : actual mask from red sphere pass
04 : refracted mask pass lookup

Thanks a lot
 

2016-07-14, 23:19:53
Reply #318

synthillusio

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RTT projection mapping

RTT itself is quite unuseable without this feature. Pretty please.

2016-07-20, 18:07:17
Reply #319

tolgahan

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Wouldn’t it be better if the names in dr section of corona frame buffer screne were written as machine names rather than IP?
Imagination is more important than knowlege

2016-07-20, 18:16:19
Reply #320

Ondra

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we already reworked the DR  internally, including UI ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-07-20, 18:42:34
Reply #321

Frood

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Yes. Thank you Ondra. Thank you for another carrot in front the nose. Just because you posted this I will keep my minidump from right now on my SDD this time (unresponsive master using DR ;).


Good Luck
Never underestimate the power of a well placed level one spell.

2016-07-21, 11:37:05
Reply #322

denisgo22

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1./Very need Active Camera Clipping option.
2./Some modification in determining the area of the distribute object, same in Forest pack options WITHOUT necessity applying texture map's /Point,Size,Edge/
3./It is still VERY/VERY slow updated vs Forest Pack with large amount of instanced object's, so that its turning setting is transformed into sheer torture/
4. Altiitude and slope range's/
5. Falloff option's for inside and outside correction's/
6/ hue or color distribution maps for random color of texture instanced objects/
« Last Edit: 2016-07-21, 12:05:16 by denisgo22 »

2016-07-21, 13:03:48
Reply #323

maru

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1./Very need Active Camera Clipping option.
AFAIK camera clipping is supported. Some specific problems with it?

Quote
5. Falloff option's for inside and outside correction's/
Can you explain this one?

2016-07-21, 13:41:30
Reply #324

denisgo22

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1./Very need Active Camera Clipping option.
AFAIK camera clipping is supported. Some specific problems with it?

Quote
5. Falloff option's for inside and outside correction's/
Can you explain this one?


1/generate instances follow camera cone/view
2/If exist option /edge,scale,point/boundary cheking, same in Forest Pack for distributed areas, falloff inside and outside distributed areas, without using maps///

2016-07-25, 15:25:02
Reply #325

moadr

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I don't know if this is the right topic to write this request, if not, than sorry :)

It would be really nice, to have Corona and Deadline work together in a better way. Unfortunately the tile rendering is not supported, and not working properly yet (as we have also discussed that at the EUE). Is it maybe on the list to make it work?

We are actually using a workaround now to make it work, but for that we have to turn off a couple features in Corona 1.4, which I personally love and I think makes ones life easier :) We wrote a script so when you submit your job to Deadline with tile rendering, it automatically turns off adaptivity and also turns the denoise amount in the original Beauty pass to 0 (so this way you can avoid getting seams from the tiles where they get attached together). To get the proper image, the UHD cache also needs to be rendered out separately and you have to load that in on all the machines for the rendering.

Now all these steps are controlled by the script, which sends out all the different jobs to the farm so they depend on each other and render them one after another. But while we get a much faster and smoother way of rendering images, we loose the nice feature of adaptivity, proper denoise and noise level limit.

So it would make us really happy and I think it would be a useful feature for many :)
Adrian Moorsel
www.eve-images.com

2016-07-29, 11:04:28
Reply #326

shiftman2012

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please add to the list "Out of core rendering" feature. To handle large projects that require more ram than pc has.
Rendering when there is insuficient  ram memmory on pc to render project. When it exceeds available ram.

2016-07-29, 19:29:42
Reply #327

burnin

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Linux build!...?

2016-08-01, 09:21:17
Reply #328

Ryuu

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Linux build!...?

AFAIK there is no Linux version of 3ds Max, Cinema 4D or SketchUp. What use would the Linux version be? You'd get just the standalone + DR & licensing servers.

2016-08-01, 15:31:09
Reply #329

burnin

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Nodes need no windows (- 120€) + more chance that other developers chime in.
Win10 is bloated, you probably already know about speed comparisons (slow | running with Max < standalone only < on Linux | fast)

It is a wish.