Poll

3 features you want the most:

PBR Style material (Disney, Unreal Engine, etc..)
98 (9.9%)
Refraction/Reflection working with masking render elements (CMasking_Mask,CTexmap, etc...)
63 (6.4%)
Render-time booleans (cut/slice objects)
58 (5.9%)
Dedicated CarPaint Shader
22 (2.2%)
Memory optimization (lower memory usage in 3ds Max; not out-of-core)
76 (7.7%)
GPU/Hybrid rendering
134 (13.5%)
Displacement improvements (2D displacement, autobump, memory efficiency, ...)
64 (6.5%)
Speed improvements
108 (10.9%)
Cryptomatte
35 (3.5%)
Geopattern
105 (10.6%)
Toon shader
37 (3.7%)
Reworking tone mapping (DSLR-style tonemapping)
111 (11.2%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
34 (3.4%)
Adding own materials to Corona Material Library
46 (4.6%)

Total Members Voted: 408

Author Topic: The most wanted feature?  (Read 217908 times)

2016-10-17, 16:48:31
Reply #360

Juraj Talcik

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There was a "trick" to do something similar posted here using the Round Edges map:
https://corona-renderer.com/forum/index.php/topic,12432.msg80196.html#msg80196

Uf, that went better than expected :- ) I was worried it would be that horribility of Maru's but this is pretty cool workaround :- ).
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2016-10-18, 10:27:49
Reply #361

robotmats

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A temporary work-around, sure. But quite far from the sharp lines you get from, for example, vray toon. In any case: Being able to get this from Corona with a one-click solution would be extremely useful for me anyway.
And if you find the time to implement it, please make it possible to get it as a render element. In vray, you have to go through the trouble of making a separate render if you want a clean line render.

2016-10-28, 23:14:43
Reply #362

GabaCGStudio

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2016-11-06, 21:29:32
Reply #363

lacilaci

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can we have a "shadow terminator fix" in the list? Or is it not considered a big issue?

2016-11-06, 21:41:30
Reply #364

Ondra

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this list is just for features, bugfixes are handled otherwise (and generally have higher priority)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-06, 21:48:46
Reply #365

lacilaci

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"and generally have higher priority" I'll take it as a hint that this gets some treatment, before anything else from this list, and I can sleep well now... :)

2016-11-06, 22:06:18
Reply #366

Ondra

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we already have experimental solution drafted, but proper implementation will require some rewriting in Corona core, so it got postponed into 1.6
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-06, 22:16:07
Reply #367

lacilaci

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2016-11-14, 14:34:54
Reply #368

matsu

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Agreed! Definitely great news.

2016-11-23, 13:10:26
Reply #369

Rimas

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I'm voting caustics for sure. It's nearly impossible to create proper water and metal with the current default rendering method and the Progressive Photon Mapping (PPM) engine, while infinitely better at rendering light, is too slow to actually be used on projects. Just look at the blasted difference! :(
A morning of awkwardness is far better than a night of loneliness...

2016-11-25, 08:04:28
Reply #370

lacilaci

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Caustics would be great (with the possibility of dispersion even better)

I wonder, is the disney pbr still coming (metalness, roughness...)? Or is the pbr mode it for corona...? Cause it is still on this list.

2016-11-25, 08:22:09
Reply #371

Christa Noel

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ah yes, I thought that already removed.
hi devs, for the Disney PBR, is the list needs updates or there is more features to come inside the PBR like Lacilaci said?

2016-11-25, 10:55:56
Reply #372

Ondra

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i dont understand the question, but the PBR state is currently: we postponed disney brdf/new simplified mtl UI until we again see need for it. Currently it seems everyone is happy with coronamtl the way it is
Rendering is magic.
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2016-11-25, 11:23:21
Reply #373

romullus

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Main advantage of metallness PBR material would be that it wouldn't require textures conversion. Disadvantage that it potentially could give inferior results compare to current material when dealing with complex materials. While it surely would be nice to have, i agree with Ondra - there's plenty much more important features waiting to be implemented.
I'm not Corona Team member. Everything i say, is my personal opinion only.

2016-11-25, 11:28:59
Reply #374

Ondra

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btw: i am willing to reset and re-do this poll with better naming of features... can somebody suggest a complete list of what to include?
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)