Author Topic: Vegetation shader  (Read 24939 times)

2017-06-10, 11:13:34
Reply #30

ktulu

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Would love to see how you are using Megascans' Atlases for your vegetation workflow.

2017-06-11, 00:12:20
Reply #31

makco

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Thanks Juraj, that explains why the duplicates.

2019-10-08, 22:34:37
Reply #32

cjwidd

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No of course it's better to reuse maps with more efficient network, but I didn't use Slate when I made this tutorial :- ).

I think I should post a new one using Megascans.

Juraj, the breakdown you shared is extremely helpful, I cannot thank you enough - including the linear controller technique you shared in your ivy post. Thank you so much!

I would also love to see a Megascans version if you are so inclined, it would be a great opportunity to study your approach.

2019-10-12, 13:09:59
Reply #33

Juraj Talcik

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The Ivy tutorial did use Megascan maps :- ).
talcikdemovicova.com  Website and blog
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2019-10-12, 18:55:41
Reply #34

cjwidd

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Yeah I made a mistake, I didn't realize Megascans textures were used in the ivy breakdown until I reviewed the post more carefully.

sry mods