Corona Renderer 2 for 3ds Max (Release Candidate 1) is out now!
June 4, 2018
Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location
A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing!
Here's just some of the new items in Corona Renderer 2:
- Heterogeneous media support (new 3D mode for CoronaVolume material; Phoenix FD, FumeFX support; CoronaVolumeGrid for OpenVDB support)
- Render VRayMtl and VRayLight without conversion (even if V-Ray is not installed!)
- Corona Official Toolbar added
- Around 150 new materials in the Material Library, including hair; where appropriate, materials now use Real World Scale or CoronaTriplanar mapping
- Improved Denoising of Bump maps (they will not lose as much detail)
- Center Bias and Vignetting added for CoronaCamera Bokeh effects
- IR no longer starts with full render resolution when first run.
- Memory improvements - Decreased memory consumption of all scenes by 5-15%; Motion Blur requires significantly less memory; and more
- Rendering speedups - Significantly faster rendering of Shadow Catcher in "For Compositing" mode; parsing of Motion Blur is now faster
- MANY bug fixes, UI improvements, and general improvements!
- The Legacy version has been removed from the installer. All CPUs supporting SSE 4.1 are still supported, see a list of those CPUs at https://en.wikipedia.org/wiki/SSE4#Supporting_CPUs
- Max 2012 is no longer supported
- We recommend downloading the material library from the dropbox location, and placing it beside the installer before running the install (though you can run the installer and let it download the material library, if you choose)