We spoke with artist Romi Valentino to find out how he created his ‘Hobbit House’, an image with a strong sense of the fantastic and whimsical, full of colour and detail, and with an almost painterly look.
Read about the making of “Hobbit house”
Continue reading Hobbit House
We wanted to share a quick preview of some of the features that are already in the daily build of Corona Renderer 1.6 as of February 2017.
(Visit here if you want to try out these features in the Daily Builds for yourself!)
Read about what is the current Daily Build!
Continue reading 1.6 Daily Builds preview, Feb 2017
Lemons Bucket are an Architecture 3D Visualization studio based in Madrid, Spain. Recently they tried Corona Renderer for the first time on their personal project, the Center for Cancer and Health (designed by Nord Architects). We spoke with them to learn more about them, and how these images were made.
Read more about Lemons Bucket
Continue reading Lemons Bucket
Back in December 2016, Shabeer posted his “Morning After the Rain” image in the Corona forums, which proved very popular in the community! We spoke with him to learn what went into making these photo-real images.
Read how Shabeer created ‘Morning After the Rain’
Continue reading The Making of “Morning After the Rain”
Our thanks to everyone for making 2016 such an awesome year! We wish you a wonderful holiday season and many happy renderings in 2017!
We’d also like to announce that our office will be closed from December 22nd until January 3rd – Corona support will be limited during this time.
We’re pleased to unveil Corona Renderer for Cinema 4D Alpha 6 final! We’d like to thank all of you for testing the release candidates and helping us identify and resolve bugs with both the Windows and Mac versions.
- Port to macOS: The port has the same features as the Windows version.
- Based on Corona 1.6 daily builds: As well as incorporating everything from 1.5 for 3ds Max, the core is based on some of the daily builds released since then.
- Simpler UI: Making it easier to find and use Corona features.
- Interactive LightMix: Now working in C4D!
- Image post processing: The core features such as bloom & glare, LUTs, filmic tone mapping etc have been ported over.
The main purpose of Alpha 6 was the integration of new features from the Corona core, and this meant rewriting a large part of the Cinema 4D version. With such a big rewrite, there were quite a few bugs in the first releases of A6, so it has taken a while for us to reach this final version with those bugs resolved!
Reworking the UI was another major part of this release. We are pleased to say that is complete and there will be only small changes needed between now and the 1.0 release – this means we can start to create help articles and tutorials now that no further major changes are needed to the UI.
Continue reading Corona for C4D Alpha 6 Final released!
Zombie Studio created the powerful and emotional “Dream” animation for the Wildlife Conservation Film Festival (WCFF) in partnership with DDB NY. We spoke with them about what went into creating this animation.
Dream – WCFF from Zombie Studio on Vimeo.
Continue reading The making of “Dream”
Nothing says more about what Corona for Cinema 4D can do than the wonderful imagery created by its users! That’s why in today’s blogpost, we are simply going to let the imagery speak for itself, with a collection of just some of the renders that were shared in November.
Read on to view the images!
Continue reading Corona for Cinema 4D November Spotlight
We’ve been hard at work, listening to the feedback on Alpha Release Candidate 1, and are pleased to announce that RC2 is ready for you to test!
Continue reading Corona for C4D Alpha 6 RC2 released!
The first Corona Academy will take place at the end of November 2016. If you are interested in becoming an officially certified instructor or power-user, then you’ll find the full details below!
Learn about Corona Academy!
Continue reading The Corona Academy – Official Training Courses