Recent Spaces and theViewer – animated photorealistic VR

Recent Spaces spoke with us to give a breakdown of how they are adding animation and interactivity to pre-rendered VR thanks to development work they’ve done along with theViewer, to bridge the choice between photorealism and immersion. As part of that, they’ve been taking advantage of Corona Renderer’s compatibility with Phoenix FD too!

Corona Renderer Recent Spaces theConstruct, standard render of Lake ATX Great Room scene
One of the main still CGIs of the scene, with fire, fans and lake to be animated in VR

Read about photoreal VR with animation!
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Corona Renderer 3 for Cinema 4D released!

It’s time to start 2019 with a bang! We’re pleased to announce the release of Corona Renderer 3 for Cinema 4D! This brings all the power of the renowned Corona Renderer engine to Cinema 4D users.

In this article, we’ll give you a run through of the major features that set Corona Renderer apart from other render engines – we look forward to welcoming a whole new team of Coronauts to the family!

 

FEATURES OVERVIEW VIDEO

If you don’t have time to read the (lengthy!) blog article in full, this video will give you a quick taste of what Corona Renderer 3 for Cinema 4D offers:

Read full details about Corona Renderer 3 for Cinema 4D and download it now!
Continue reading Corona Renderer 3 for Cinema 4D released!

Merry Christmas Coronauts everywhere!

2018 is coming to a close, and our thanks go out to all of you for making it the best year yet! Everyone here at Render Legion would like to wish you a wonderful holiday season, and whether you use 3ds Max, Cinema 4D, or ARCHICAD, we wish you many happy renderings in 2019!

We’ve wrapped up the year with the recent release of Corona Renderer for 3ds Max (Hotfix 1) – but do also watch out for daily builds as there may be a Christmas present there before 2019 begins!

We’d also like to announce that our office will be closed from December 22nd until January 1st inclusive – support will be limited during this time.

Corona Renderer 3 for 3ds Max Released!

It’s only been a few months since the last release, but already it’s time to announce the release of Corona Renderer 3 for 3ds Max! It’s a smaller release this time, with the focus being on IR performance and reducing memory usage, adding instant GPU-based denoising mode,  randomization by Mesh Element (e.g. for different colored leaves on the same tree, or different colored planks in a single floor object), and many bug fixes.

NEW FEATURES VIDEO

Short attention span? Hate reading? Then watch the New Features video below for the quick guide to what’s new in this release!

Read more for full details on the update and the download link!

Continue reading Corona Renderer 3 for 3ds Max Released!

Corona Renderer for ARCHICAD Alpha 2 released!

Corona Renderer for ARCHICAD Alpha 2 released

We are pleased to announce that Corona Renderer for ARCHICAD Alpha 2 is released!

We’ve been developing this version of Corona Renderer for a while; Alpha 1 was just for internal testing, but Alpha 2 is now ready for you to test!

Since this is an Alpha version, it is far from feature complete, and there are very likely some bugs in the software, so please keep that in mind (especially if considering using it for any commercial projects! You are welcome to do so, but be aware that there may be crashes, instability, missing features, etc.)

Corona Renderer for ARCHICAD, test renders
Some test renders from Corona Renderer for ARCHICAD

We need your testing and feedback to make Corona Renderer for ARCHICAD into everything you want it to be, and we appreciate any testing that you can do for us!

The plugin is already quite advanced and supports:

  • Interactive Rendering takes the guesswork out of setting up materials, lighting and scene composition, and removes the need for test renders.
  • The Corona VFB offers a wide range of post-processing effects without needing to use external software, with tone mapping, bloom and glare, vignetting, and more.
  • Denoising, which can reduce render times by up to 70%.
  • Corona Materials and Textures with a custom texture editor.
  • Support for native ARCHICAD geometry, lights, and materials.

Note: The current Alpha is for ARCHICAD for Windows; in the future, we may develop a version for  macOS (if you know any macOS developers, point ’em to our jobs page!)

 

HOW TO GET STARTED

If you want a quick introduction to getting started with Corona Renderer for ARCHICAD, we’ve created a tutorial for you to walk you through everything you’ll need to get up and running:

 

DOWNLOAD

If you want to get straight to the download, you will find the latest version at:

STATUS AND DOWNLOADS THREAD

Read about the first public release of Corona Renderer for ARCHICAD!
Continue reading Corona Renderer for ARCHICAD Alpha 2 released!

Hyundai i30n “Turning Petrol Heads” – wearelut

We spoke with John Crawshaw from wearelut about their recent “Turning Petrolheads” project for the Hyundai i30n. This involved creating a 60 second TV ad and two 15 second TV spots, plus a print and billboard campaign (which included lenticular images, that change with angle of view, on the sides of London buses).


Hyundai i30n – Turning petrol heads from wearelut on Vimeo.

All the work featured a mix of CGI blended with real world footage, and we asked John about the challenges they faced.

Read about wearelut’s work on the Hyundai i30n campaigns
Continue reading Hyundai i30n “Turning Petrol Heads” – wearelut

Corona Renderer for Cinema 4D, Beta 2 Released!

Corona Renderer for Cinema 4D Beta 2 released!

We are pleased to announce that Corona Renderer for Cinema 4D Beta 2 is released!

It has taken longer than we anticipated to move from Beta 1 to Beta 2, but it has been worth the wait! That largest part of the work on Beta 2 was the implementation of the Corona Material Node Editor, which adds a whole new way of working with materials (any materials, not just Corona Materials) and will revolutionize material editing in Cinema 4D.

But that’s not all! Some quick highlights are adding the Skin and Hair materials, a scene converter, the UVW Randomizer shader, the Corona Triplanar shader, advanced Bokeh effects, support for the native Layered shader, support for Cinema 4D R20, and more.

And of course there have been a huge number of bug fixes too.

NEW FEATURES VIDEO

Life is busy! If you don’t have time to read the blog, this video will give you a quick overview of the main new features in this release!

Read full details of what’s new in Corona Renderer for Cinema 4D Beta 2!
Continue reading Corona Renderer for Cinema 4D, Beta 2 Released!

Corona Renderer for Cinema 4D, Beta 2, Release Candidate 1 Released!

Corona Renderer for Cinema 4D Beta 2 RC 1 released

We are pleased to announce that the Release Candidate 1 for Corona Renderer for Cinema 4D, Beta 2 is out now!

The long-awaited Corona node material system has finally been implemented, but that’s not all – we also managed to implement other interesting features such as the scene converter and hair rendering support (Note: the Corona Hair Material can be used to control the look of the hair, but to use the frizz or curl parameters, the Cinema Hair Material must be used together with the Corona one – this will be improved in the first daily builds after the Beta 2 stable release).

We also did some rewriting of the internals, for example to bring more stability to motion blur, and we removed the flipping of the Y and Z axis to make fixing bugs easier in the future.

DOWNLOAD

If you want to get straight to the download, you will find the latest version at:

Download Beta 2 RC 1 from the Google Drive

Read what’s new!

Continue reading Corona Renderer for Cinema 4D, Beta 2, Release Candidate 1 Released!

Iván Zabalza González: from the Corona Academy to traveling the world!

We caught up with Iván Zabalza González, one of the most active Primary Certified Instructors from Corona Academy, to ask about his travels around the world teaching Corona Renderer – find out about scary plane flights, eating grasshoppers, and more!

 

Ivan Zabalza in Cochabamba - Bolivia
Ivan in Cochabamba, Bolivia

Read more about Ivan’s adventures!

Continue reading Iván Zabalza González: from the Corona Academy to traveling the world!

Behind the scenes at animation studio, Stratostorm

Stratostorm was founded in December 2014 and is an independently-owned creative production studio, specializing in Visual Effects, 3D Animation and Compositing, with offices in São Paulo and Los Angeles. We spoke with Founder and Exectutive Producer & Business Development, Helena Hilario, to learn more about Stratostorm and their work.


Esquadrão Anticáries | Molar from StratoStorm.

Read about Stratostorm, and how they use Corona Renderer for their animations!

Continue reading Behind the scenes at animation studio, Stratostorm