Category Archives: Release

Release

Corona Renderer for Cinema 4D, Beta 1, Release Candidate 1 Released!

Corona Renderer for C4D, Beta 1, Release Candidate 1 released!

We are pleased to announce that Corona Renderer for Cinema 4D, Beta 1, is released!

If you have not been following the development through the Daily Builds, then here’s what you need to know – there have been a huge number of bug fixes, thanks to the extensive testing and feedback from you, and there have been a lot of new features and functionality implemented, such as Interactive Rendering, the Shadow CatcherDispersion, and more!

 

DOWNLOAD

If you want to get straight to the download, you will find the latest version at:

Download Beta 1 RC 1 from the Google Drive

 

WHAT’S NEW

  • Support for C4D R19 added
  • Interactive Rendering is now fully functional
  • The ShadowCatcher material has been added
  • New and improved sampler implemented (part of the 1.7 core)
  • Dispersion and Subsurface Scattering added to the Corona Material:
  • Native stacking of materials now supported
  • Corona Image Editor included in installation
  • Corona Standalone included in installation
  • Partial implementation of LightMix “bake to scene” functionality
  • Resume render now works from the Corona VFB
  • Render selected is now implemented
  • Team Render is much more stable, and should be close to fully-functional (known limitation – best used from the native Picture Viewer, and cannot use Noise Level / Adaptivity yet)

And of course there have been a great many bug fixes too. It all adds up to Beta 1 being a quantum leap ahead of the previous Alpha release!

 

WHAT’S NEXT

Please test the Release Candidate and report any bugs, which will let us ensure that everything is stable and working as intended. You can report bugs to us on our bug tracker or on the forum.

Once thorough testing and fixing of any issues is complete, we will release the final version of Beta 1.

Thanks to all our users for your patience and help with testing the daily builds!
Nik, Ales, Cestmir, and all of the Corona Renderer for Cinema 4D team

Corona Renderer 1.7 for 3ds Max Released!

With great pleasure, we announce the release of Corona Renderer 1.7 for Autodesk 3ds Max! In this release we focus on massive rendering speedups, accelerating your workflow, and making your 3D people look amazingly realistic!

 

NEW FEATURES VIDEO

The New Features video below gives you the quickest overview of what’s new in this release:

Read more for full details on the update and the download link!

Continue reading Corona Renderer 1.7 for 3ds Max Released!

Corona Renderer 1.6 for 3ds Max Released!

We’re excited to announce the release of Corona Renderer 1.6 for Autodesk 3ds Max!

The wait was worth it, as we’re giving you some really sweet features with this version! Find out what’s new in the video and quick facts below:

NEW FEATURES VIDEO

For the tl;dr generation – get a brief look at what’s new:

Read more for full details on the update and the download link!

Continue reading Corona Renderer 1.6 for 3ds Max Released!

Corona for C4D Alpha 6 Final released!

Corona for C4D A6 final

We’re pleased to unveil Corona Renderer for Cinema 4D Alpha 6 final! We’d like to thank all of you for testing the release candidates and helping us identify and resolve bugs with both the Windows and Mac versions.

Quick Facts

  • Port to macOS: The port has the same features as the Windows version.
  • Based on Corona 1.6 daily builds: As well as incorporating everything from 1.5 for 3ds Max, the core is based on some of the daily builds released since then.
  • Simpler UI: Making it easier to find and use Corona features.
  • Interactive LightMix: Now working in C4D!
  • Image post processing: The core features such as bloom & glare, LUTs, filmic tone mapping etc have been ported over.

The main purpose of Alpha 6 was the integration of new features from the Corona core, and this meant rewriting a large part of the Cinema 4D version. With such a big rewrite, there were quite a few bugs in the first releases of A6, so it has taken a while for us to reach this final version with those bugs resolved!

Reworking the UI was another major part of this release. We are pleased to say that is complete and there will be only small changes needed between now and the 1.0 release – this means we can start to create help articles and tutorials now that no further major changes are needed to the UI.

Read more!
Continue reading Corona for C4D Alpha 6 Final released!

Corona Renderer 1.5 released!

Corona 1.5 released!

We’re pleased to unveil Corona Renderer 1.5 for Autodesk 3ds Max! This is the second update to Corona this year, and it focuses on significantly reducing the need for post-production software, increasing compatibility with materials from third party software, and of course increased stability and workflow improvements. This release was originally planned to be a small one, but it grew to be quite a game-changer!

Quick Facts

  • Interactive LightMix is unique to Corona Renderer and lets you adjust intensity and color of your lights and light emitting materials during and after render – perfect for anything from subtle adjustments through to turning day into night.
  • Corona Materials have been updated to match evolving industry standards. This means they will work more like you expect if you are familiar with working in other engines, and gives increased compatibility when importing materials from third party software such as Allegorithmic’s Substance tools, Quixel’s Megascans, etc. Existing scenes will load with the new PBR mode disabled, and with Legacy mode enabled if necessary, to ensure they render without any changes to the materials. Also, textured Corona materials can now be previewed directly in the 3ds Max viewport.
  • VFB features such as bloom, glare, filmic tone mapping, vignette, and saturation give you much more creative control over the end result, reducing your need to rely on post-production software.
  • LUTs have been added to the VFB so that you can load .cube and .3dl LUT files to apply to your renders. The CoronaOutput map now also supports LUT processing, which can be used to apply LUTs to a bitmap or procedural map for use in your materials.
  • Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.
  • Corona Renderer 1.5 is freely available to all our customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.
  • Supports Autodesk 3ds Max versions 2012-2017.

Read more for full details on the update and download link!
Continue reading Corona Renderer 1.5 released!

Corona Benchmark for OS X released

Corona Mac Benchmark

We’re pleased to launch the Corona Benchmark application for OS X!

This represents an important milestone for us. What you see here is a fully working version of Corona, using the same technology and rendering core as the Windows platform. The only difference at the moment is that it has no hooks into an external modeling program.

We’d ask you all to run the benchmark as the more people that try it, the more it will help this proof-of-concept and identify if there are any remaining issues with the conversion. Do please post your results (it’s an easy one click from within the benchmark to send them) and those results will post to the same table as the Windows results but will be marked in the listing as “OS X” (no flame wars, please! ;))

It took a lot of work to convert Corona across to OS X – 4 months of dedicated work by a single developer focused on the task – but we did it!

Coming Next….

As always when we release something new, we’re not taking any time to pause. Instead, we will be pressing on with our other plans, including a Linux version which should be simpler to complete now that the OS X version is done and could see a release later this year; a standalone version of Corona on the OS X; and of course the OS X version of Corona for Cinema4D. We’ll keep you updated!

 

Corona Renderer 1.4 for 3ds Max released

Corona 1.4 Blog Banner

We are proud to present to you Corona Renderer 1.4 for Autodesk 3ds Max! This release focuses on significantly reducing your render times (just check the stats that have been reported below) and speeding up your workflow, as well as increasing stability. The team has worked hard on this, and I’d like to thank them for taking Corona to the next level.

Continue reading Corona Renderer 1.4 for 3ds Max released

Corona Renderer for Cinema4D Alpha v5 Hotfix

We are following up on the recent release of new alpha build of Corona for Cinema4D with a quick hotfix update. It addresses these issues:

  • Fixed camera focus distance computed incorrectly
  • Added back the original color mapping dialog
  • Fixed some minor problems with color mapping
  • Fixed VFB getting stuck in rendering state in some situations
  • Fixed incorrect color profile being used in Team Render
  • Fixed problems with SLA shaders in mix mode of Blend material
  • Removed C4D material override and TR setting (use Corona settings)

You can download the build in the usual place. We will continue to monitor user feedback on this release and release more bugfixes if necessary.

Corona Renderer for Cinema 4D Alpha v5 released!

Corona Renderer - C4D Alpha 5

Corona Renderer for Cinema 4D is advancing towards its first commercial release, due later this year. We still have a lot of work ahead of us, but in the meantime, please enjoy this FREE version of  Alpha v5 for Cinema 4D.

Ales has added the greatly-anticipated Team Render support, CoronaProxy, and VR camera, along with plenty of other improvements and fixes in this version. Below you can see the list of the most important changes and improvements.

Continue reading Corona Renderer for Cinema 4D Alpha v5 released!

Corona 1.3 Benchmark

Today we have finally updated our standalone benchmark. Download it and share your results now! Compared to the last benchmark we have updated the rendering core, made the scene more challenging, and added easy verification and sharing of render times. Everything is a one-click solution now, no manual copy/pasting required. All times you choose to publish are displayed in a table here. This comes handy especially when you are selecting a new hardware to run Corona.

benchmark

Corona Standalone Redesigned

From the technical standpoint, the most interesting thing is that the benchmark showcases the possibilities of our new standalone format, which is now much more powerful than ever before. It supports procedural maps, shader networks, and the compressed Corona proxy format for geometry. We are hoping the standalone application will become a viable alternative for distributed rendering some day.  You can try it yourself today if you are feeling lucky. Both export and import is a one-click solution, no 3ds Max is necessary, and speedups of up to 30% were reported compared to rendering inside 3ds Max. Some maps are still not supported, but we are working on that.

Conclusion

I would like to thank Robin, who was the primary developer of the benchmark application. That is it; everything left to do now is to download the benchmark and share its results with the community so we can build a comprehensive database of Corona Renderer performance with different CPUs. Stay tuned for the next blog post, in which we will talk about licensing and pricing improvements we have in mind for 2016.

Ondra