We are pleased to announce that Corona Renderer for Cinema 4D Beta 1 is released!
The main purpose of Beta 1 was the implementation of Interactive Rendering. To be able to do that, we have rewritten a big part of the plugin (nearly every part of the plugin was touched), so it took quite a long time to stabilize all of Corona Renderer with so many changes.
The good news is that this big rewrite allowed us to implement Interactive Rendering that includes support of standard Cinema 4D and 3rd-party shaders, and that it also allowed us to quickly implement the Shadow Catcher and finally native Material stacking, so I am sure you’ll agree it was worth the wait!
During the development of Beta 1, we updated twice to the new core, first to 1.6 and then to 1.7.2, which is the most up-to-date core. We also released 21 daily builds, so we’d like to thank all of you for testing them and helping us to finally release the stable version!
Compared to the previous Alpha version, there have been a huge number of bug fixes (some longer-existing bugs still persist, but that’s why we’ve always had Beta 2 planned), and there have been a lot of new features and new functionality implemented.
Continue reading Corona Renderer for Cinema 4D Beta 1 released!
We are pleased to announce that Corona Renderer for Cinema 4D, Beta 1, is released!
If you have not been following the development through the Daily Builds, then here’s what you need to know – there have been a huge number of bug fixes, thanks to the extensive testing and feedback from you, and there have been a lot of new features and functionality implemented, such as Interactive Rendering, the Shadow Catcher, Dispersion, and more!
If you want to get straight to the download, you will find the latest version at:
- Support for C4D R19 added
- Interactive Rendering is now fully functional
- The ShadowCatcher material has been added
- New and improved sampler implemented (part of the 1.7 core)
- Dispersion and Subsurface Scattering added to the Corona Material:
- Native stacking of materials now supported
- Corona Image Editor included in installation
- Corona Standalone included in installation
- Partial implementation of LightMix “bake to scene” functionality
- Resume render now works from the Corona VFB
- Render selected is now implemented
- Team Render is much more stable, and should be close to fully-functional (known limitation – best used from the native Picture Viewer, and cannot use Noise Level / Adaptivity yet)
And of course there have been a great many bug fixes too. It all adds up to Beta 1 being a quantum leap ahead of the previous Alpha release!
Please test the Release Candidate and report any bugs, which will let us ensure that everything is stable and working as intended. You can report bugs to us on our bug tracker or on the forum.
Once thorough testing and fixing of any issues is complete, we will release the final version of Beta 1.
Thanks to all our users for your patience and help with testing the daily builds!
Nik, Ales, Cestmir, and all of the Corona Renderer for Cinema 4D team
We’re pleased to unveil Corona Renderer for Cinema 4D Alpha 6 final! We’d like to thank all of you for testing the release candidates and helping us identify and resolve bugs with both the Windows and Mac versions.
- Port to macOS: The port has the same features as the Windows version.
- Based on Corona 1.6 daily builds: As well as incorporating everything from 1.5 for 3ds Max, the core is based on some of the daily builds released since then.
- Simpler UI: Making it easier to find and use Corona features.
- Interactive LightMix: Now working in C4D!
- Image post processing: The core features such as bloom & glare, LUTs, filmic tone mapping etc have been ported over.
The main purpose of Alpha 6 was the integration of new features from the Corona core, and this meant rewriting a large part of the Cinema 4D version. With such a big rewrite, there were quite a few bugs in the first releases of A6, so it has taken a while for us to reach this final version with those bugs resolved!
Reworking the UI was another major part of this release. We are pleased to say that is complete and there will be only small changes needed between now and the 1.0 release – this means we can start to create help articles and tutorials now that no further major changes are needed to the UI.
Continue reading Corona for C4D Alpha 6 Final released!
Nothing says more about what Corona for Cinema 4D can do than the wonderful imagery created by its users! That’s why in today’s blogpost, we are simply going to let the imagery speak for itself, with a collection of just some of the renders that were shared in November.
Read on to view the images!
Continue reading Corona for Cinema 4D November Spotlight
Corona Renderer for Cinema 4D is advancing towards its first commercial release, due later this year. We still have a lot of work ahead of us, but in the meantime, please enjoy this FREE version of Alpha v5 for Cinema 4D.
Ales has added the greatly-anticipated Team Render support, CoronaProxy, and VR camera, along with plenty of other improvements and fixes in this version. Below you can see the list of the most important changes and improvements.
Continue reading Corona Renderer for Cinema 4D Alpha v5 released!
We are releasing a quick update of our Cinema 4D plugin to address the issues that emerged after the Alpha v4 release. They were caused by a massive internal changes due to the interactive rendering support. The plugin is still under development, in free testing phase, so more issues may arise. If you spot any problem, please do not hesitate to report it . The production (non-interactive) renderer should be stable now, and we will work on the interactive renderer stability for the A5 release. Here is the detailed changelog:
Continue reading Corona for Cinema4D A4.1 hotfix
While we are finishing the new version 1.3 for 3ds Max, we are not forgetting about Cinema4D plugin – today we have the Alpha v4 version ready for you! Aside from the usual bugfixes and small features, it brings one major new feature: interactive rendering. You can download the installer for Cinema4D R14-R17 for Windows here.
Major New Features
- Interactive rendering
- Added C4D R17 support
- Added Mask pass
- Improved motion blur support
- Improved layer shader support
Continue reading Corona for Cinema4D Alpha v4 released!
While we are finishing the Corona for 3ds Max 1.1 release, we have decided to publish another Cinema 4D plugin version. This is a quick update that brings many small, but highly useful features, before some of the larger issues (interactive rendering, Mac support) are addressed. You can download the installer for Cinema4D R14/R15/R16 here.
- Added new Corona materials (advanced light emitter: LightMtl, advanced volumetric material: VolumeMtl)
- Added new shaders (ambient occlusion: AoShader, geometry edge/vertex shader: WireShader)
- Enhanced Corona Material (added SSS support, absorption shader)
- IES light support
- Improved standard C4D materials support
- Added basic support for Non-Corona materials (e. g. Banzi, Cheen)
- Added Corona VFB (experimental)
Continue reading Corona for C4D Alpha v3 is out
After a lot of hard work, we can finally present you the second Alpha release of Corona plugin for Cinema4D. It fixes all major problems of the previous version, and brings the Corona 1.0 core to Cinema4D, along with some new important features.
It is compatible with Cinema4D R14/R15/R16. Download it here.
- Added multipass support (render elements)
- Added Blend and Portal materials
- Improved stability of animations
- Uses Corona 1.0 core (with all its stability, performance, and rendering quality improvements)
- UHD cache (with save/load support)
- Reworked render settings UI to match 3ds max version more closely
- Interactive colormapping
- Improved logging
Continue reading Corona for Cinema4D Alpha v2 released
We have released a new version of Corona for Cinema4D, that will continue to work until 1. 7. 2015 (1st of July). Other than that, it is 100% compatible with version Alpha 1.1. Get it here: https://download.corona-renderer.com/c4d-a1.2.zip