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Topics - maru

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1
A unique opportunity to join our team as Corona Renderer for 3ds Max Support Specialist!

What does it mean and what you will need to succeed:

What will you be doing?
•   Being the key person behind what makes Corona Renderer a love brand: We make our software with the users and for the users.
•   Talk to our users and help them out - as simple as that. This is done through our helpdesk portal, ticketing system, forum, Skype, and possibly other channels.
•   Strengthen our community by being proactive and helpful on our forum. Investigate issues reported by the users.
•   Talk to the rest of the team to resolve more complex support cases.
•   Record tutorials for YouTube, manage our YouTube channel in general.
•   Help us optimize and automate the user support process. (As a newcomer, you will be more easily able to spot any inefficiencies in how things are done. We are here to work it out; we want you to have control over how to get the job done in the best way.)

What will you need to succeed?
•   Excellent communication skills and willingness to help out. This is really important.
•   Experience with 3D graphics as a user.
•   Experience with Corona Renderer for 3ds Max (Cinema 4D and other software knowledge is welcome, but not required).
•   Ability to effectively single out possible sources of problems and to provide useful and effective advice.
•   Ability to work responsibly under low supervision.
•   Good written and spoken English (other languages are welcome, but not required).

What can we offer?
•   Option of working from anywhere you may want.
•   Negotiable working conditions.
•   Flexible working hours.   
•   Interesting job and great colleagues.
•   Work on projects that make sense, developed in close collaboration with and for the benefit of the end users (no paper pushing).
•   Initial training for the new role and opportunity to brush up your 3D graphics skills.
•   Participation on projects with big impact on a global scale (movies, TV ads, land architecture, …).
•   Competitive remuneration package and benefits, based on personal achievements.
•   Various other perks such as company lunches/dinners, team building (laser games, karts, etc.), lectures by our developers, relax room and a small fitness room (if working in our Prague office).
•   Growth within the company (we are expanding).



Where?
Anywhere! Could be in our technology office in the Prague city center on Karlovo Namesti, or in the center of Brno or Prostějov. But possibly also in your cozy apartment, or in the hipsta hub ‘round the corner. You name it.
 
Do you think this job was made for you? Then please send us your CV and portfolio, a short cover letter in English (to hiring@corona-renderer.com) explaining your current professional situation, your motivation to apply, and why you believe you are a good match for the job. Please indicate specifically your experience in 3D graphics and rendering. Also please include two or three reference contacts.


8
Corona Renderer 4 for Cinema 4D (Hotfix 1) released!

Here is the complete list of fixes:

- Fixed crash when objects with normal maps were added in subsequent frames while using IR
- Fixed crash when NVIDIA Optix denoiser was used after Octane Render was run
- Fixed material with "Always black" alpha mode being rendered with white alpha when using camera vignetting
- Fixed not being able to use render history to compare images with and without the new high quality filtering enabled

Download now from https://corona-renderer.com/download

9
News / Corona Renderer 4 for 3ds Max (Hotfix 1) released!
« on: 2019-06-26, 12:07:36 »
Corona Renderer 4 for 3ds Max (Hotfix 1) released!

Here is the complete list of fixes:

- Noise in caustics is now cleared 2x faster in scenes without motion blur
- Fixed an issue where Corona Renderer was not loading for some non-English languages
- Fixed not being able to use render history to compare images with and without the new high quality filtering mode enabled
- Fixed crash when storing an image to the VFB history after running IR when both High quality filtering and Denoise during render are enabled
- Fixed crash when certain geometry is used in Corona proxy with “keep in RAM” disabled
- Fixed some Corona proxies being rendered as black when “Keep in RAM” checkbox is disabled
- Fixed loading certain proxy files generated by older versions of Corona
- Fixed crash when using “render()” command from maxscript
- Fixed material with “Always black” alpha mode being rendered with white alpha when using camera vignetting
- Fixed several crashes related to distance maps
- Fixed CoronaBitmap automatic reloading sometimes getting disabled.

Download now from https://corona-renderer.com/download

10
I need help Cinema 4D / Corona Renderer for Cinema 4D Help
« on: 2019-06-11, 12:16:23 »
You can find the Corona Renderer for Cinema 4D Helpdesk with helpful tutorials and troubleshooting guides here:

https://help.c4d.corona-renderer.com/

In case you cannot find the solution to your issue, or if you need further assistance, you can submit a new support ticket [here].

11
I need help / Corona Renderer for 3ds Max Help
« on: 2019-06-11, 12:14:21 »
You can find the Corona Renderer for 3ds Max Helpdesk with helpful tutorials and troubleshooting guides here:

http://corona-renderer.com/help

In case you cannot find the solution to your issue, or if you need further assistance, you can submit a new support ticket [here].

12
Looks like there is some confusion when it comes to the new material library, and more precisely it concerns the materials using either Real World Scale option or the Triplanar map.

Here are the main differences:

-Real World Scale-
  • It is an option enabled in each of the Corona Bitmap nodes in the material editor
  • Is especially useful for materials which are following some specific direction (such as bricks, wood panels)
  • The objects using it must have proper UVW mapping and must have "use real world scale" option enabled (e.g. in the UVW Map modifier)
  • It will make sure that your materials are using the correct scale, but you may experience some stretching in some situations (if the uvws are stretched, then the texture will follow it)
  • It was one of the first and most commonly requested features among the material library users
  • Most materials from the library are using it

-Triplanar Map-
  • Does not require enabling any options in the material editor, modifiers, or the object itself
  • Works best on organic or geometric forms which have a uniform texture (it does not follow any direction - think of dust, random scratches)
  • Invaluable for objects which are hard to unwrap
  • The objects using it do not have to have any kind of UVW mapping - it will work fine even if the UVWs are completely messed up
  • It will make sure that your materials are using the correct scale and will take care of any possible seams or stretching (it won't happen)
  • Some materials from the library are using it

Some examples:

Real World Scale:
-Note that the pattern is following a specific direction
-Works fine on the curvy wall
-Does not really work on the heavily displaced plane and the poop thing


Material setup:



-Typical example: bricks



Triplanar Map:
-Note that the pattern stops following one direction in some places (sphere)
-Does not work too good on repeating patterns like on the wall
-Keeps good scale on the displaced plane and the poop thing


Material setup:



-Typical example: dust, details (rusty metal here, where we don't want the rust pattern to be stretched on the heavily deformed objects - that would not be possible with RWS without proper UVWs)


13
Feature requests / Are you using the X key menu in 3ds Max?
« on: 2018-05-22, 11:11:01 »
The one which pops up once you press X, you know?


14
Here is a couple of tests I made of the https://letsenhance.io/ tool. It basically lets you upload an image and get a 4x upscaled version after a few minutes of processing time, all thanks to the magic of neural networks.
Currently you can upload just a few images for free (3? 5?), and then the paid version kicks in. You can choose between the "boring" or "magic" upscaling presets. The "magic" one is where the real magic begins. Suddenly textures are magically recovered from the areas which are otherwise blurry (even in the original image), and more details are visible. You basically get an image generated in 4x higher resolution, or using a camera with 4x more mpx.

I think this is really interesting for upscaling photos and renders for print, especially renders, where RAM may be an issue at some point. You can get a pretty much lossless version of your image in 4x the original resolution, which can be then used for printing or display in super high res.


"ori" is a crop of the original image upscaled by 400% in Photoshop using the "automatic" supersampling option
"boring" is the result of using the "boring" preset, then cropped to show the same region
"magic" is the result of using the "magic" preset, then cropped to show the same region

Discuss. I am also curious about your tests!
Note: this tool is not related to Corona in any way, that's why I am writing in the "General CG" category.

I suggest middle mouse button clicking on the thumbnails below to open the examples in tabs one by one.

15
I am looking for users with "rendering stops by itself" problem, meaning that the rendering will stop and denoising will proceed if enabled, regardless of the noise/pass/time limit set, or even if they were all set to 0.
Please let us know in this topic if you have ever experienced this.

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