Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - houska

Pages: [1] 2 3 ... 81
I just added it to the list of things we need to fix (Internal ID=434560127)

Yeah, we discovered it too. It's a different interpretation of material assignments in some situations. We will fix this soon, but in the meantime, you can delete the empty material tags as a workaround

Hi, could you please provide exact steps to reproduce this, so that we can check it on our machines? Does it happen with a specific scene or can it be just a new scene from scratch? We'll be making a hotfix soon, probably, so this fix might be included if we manage to figure it out.



Are you using any instanced lights? The IR and final rendering should be identical, apart from some small quality settings. The differences should definitely not be so big.

Would it be possible to send us your scene for testing to ?
If you cannot send the whole scene for any reason, a part of it would be enough too, if the bug is still happening there.

Corona Renderer for Cinema 4D - general / Re: displace 2,5
« on: 2019-12-12, 22:16:47 »
Hello celmar,

yes, it's turned on by default in new scenes. Old scenes will offer you a dialog that allows you to convert the displacement in your scene. But even if you miss this dialog or if something else goes wrong, you can always turn the displacement on manually in the render settings. See the attached image.

I need help Cinema 4D / Re: Additional Bumpmapping
« on: 2019-12-12, 13:22:16 »
Hi Moritz!

My greetings to frosty Bavaria (or is it Baden-Wuertenberg?) :-)

I think you got it right. I just tried it to double-check and the additional bump mapping strength is applied before the overall bump strength is applied. That means that if you want to keep the additional bump strength the same while lowering the overall bump strength, you have to make the additional bump strength value correspondingly higher.

Hope that makes sense!

Feature requests Cinema 4D / Re: Invert Textures
« on: 2019-12-12, 12:35:13 »
Oh, I see. Well, I personally would use the C4D Filter map. We haven't got any special map for this at the moment, I'm afraid.

Feature requests Cinema 4D / Re: Invert Textures
« on: 2019-12-12, 11:15:15 »
I am not sure what you mean by "blending mode", Romullus?

Feature requests Cinema 4D / Re: Invert Textures
« on: 2019-12-12, 11:05:16 »
If you want to be exact, do note that Reflection roughness vs. glossiness are not a simple inversion of each other. It's actually like this:
Code: [Select]
glossiness = 1 - Sqrt(roughness)

Hello, Pavel!

What do you mean, when you say "frames are wrong"? Are some objects in incorrect places? If that is the case, I'd suggest looking at all the instances in the scene and if that's at all possible changing them from multi-instances or render instances into normal instances. It's a known limitation of Corona for C4D right now and we are going to address it in the version V6.

Hope that helps...

I need help Cinema 4D / Re: NVIDIA Denoiser is not running
« on: 2019-12-04, 12:44:15 »
Alternatively, choose the "Unpack" method and copy all the .dlls from the "optix" folder into the Cinema4d's "plugins/corona" folder

I need help Cinema 4D / Re: NVIDIA Denoiser is not running
« on: 2019-12-04, 12:35:39 »
Sure, just select the "Custom" option in the installer and make sure the "NVIDIA AI Denoiser" is selected.

Bug Reporting Cinema 4D / Re: Teamrenderer objects darker
« on: 2019-12-02, 15:31:21 »
It seems to me that the issue is that textures are not working on the remote machine. Can you try rendering only on the remote machine? Will the result be black then?

Bug Reporting Cinema 4D / Re: Teamrenderer objects darker
« on: 2019-12-02, 15:00:25 »
Hi tuami!

We cannot reproduce this issue by any means... Just out of curiosity - are all of your machines Windows 10?

Thanks for the video and a second bugreport.txt!

We are not able to reproduce the issue right now, not even when doing the steps exactly as in the video. But we will investigate the bugreport.txt and let you know!

Pages: [1] 2 3 ... 81