Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - houska

Pages: [1] 2 3 ... 75
1
Ok, I found what the issue is and created a ticket. Internal tracking ID: 383877463

2
Thanks, now I can access the rig. I will try to figure out what the issue with it is.

BTW, I tried both of the uploaders myself now and both of them worked flawlessly.

3
I'm afraid I cannot see the uploaded file. Neither on the Private Uploader nor on the Alternative Uploader. What was the name of the file?

4
Hello, Exactly

I will check the scene out and see what I can find out. I will delete it once it's clear what is causing this!

5
Bug Reporting Cinema 4D / Re: Node Problem
« on: 2019-08-06, 19:05:49 »
Hi tuami, I understand that this bug causes issues for you. We are figuring out what to do to solve it properly as the fix might be more complex. In the meantime a simple workaround would be to remove all the shared shaders and replace them with copies of the shaders before starting the Team Render. Of course, we don't expect you to do this manually, so this would have to be automated in some manner.

Thanks and sorry for the delay.

6
Yes, it would help us if we were able to see the scene. I'm not sure if it would be a good idea to PM us a commercially sold rig, but we can always ask for it directly. If you have the contact on this guy who made the rig, I could ask him myself.

7
I need help Cinema 4D / Re: Team render and licences
« on: 2019-07-30, 18:59:44 »
If you figure something out, I'll be happy to hear about it (and other users potentially facing a similar issue in the future too)

8
I need help Cinema 4D / Re: Team render and licences
« on: 2019-07-30, 18:43:54 »
Glad that at least the manual approach worked for you. And yeah, I'd also like to know why it wasn't working :-)

Without further information I don't have a clue as to what happened, but if you're interested, we can continue troubleshooting. You still didn't tell me, whether the server at least got the request for licensing from the client nodes...

And yes, you can use the Licensing server to license your main workstation too!

9
I need help Cinema 4D / Re: Team render and licences
« on: 2019-07-30, 17:56:02 »
Oh, silly me! I'm so sorry, of course the solution that I gave you is Windows-specific. It should still be applicable to Macs, but let me find the correct path for the CoronaActivation.txt file...

10
I need help Cinema 4D / Re: Team render and licences
« on: 2019-07-30, 17:50:27 »
Yes, Macs should be able to license from a Win machine without any problems. Does your License server say something about the clients asking for a license in its log window at least?

In any case, you can activate Corona also manually, as described in this article: https://coronarenderer.freshdesk.com/support/solutions/articles/5000618549
It's Max specific, but should be applicable without major changes to C4D as well. The section that would interest you most would be:
Quote
Simply create file %LOCALAPPDATA%/CoronaRenderer/CoronaActivation.txt containing email:password

[...]

Upon rendering with Corona for the first time on the machine, the file will get renamed, and Corona will be activated.

NOTE: if you use this method, please consider that your login/serial number is exposed to anyone with access to the computer until you delete the CoronaActivation.txt file (you can delete it after the license was activated once)

11
I need help Cinema 4D / Re: Team render and licences
« on: 2019-07-30, 15:29:28 »
I cannot really help you much with the Mac, as I am very inexperienced with that OS, but surely they do have a firewall in there, right? Or by "which are not using a firewall" did you mean that you already disabled the firewall on the clients?

By open ports I mean allowing traffic from outside to the specified port numbers on the computer. It's a firewall configuration thing. And yes, if you don't have any firewall on any of the machines, it should work...

One more idea that comes to my mind is - are you on the same subnet on both of the machines? Can the machines ping each other?

Also, the Licensing server has a log that should be able to tell you, whether the request from the render client arrived to the LS machine at all. Then we'll be able to tell where the issue with the communication happened.

12
I need help Cinema 4D / Re: Team render and licences
« on: 2019-07-30, 12:37:09 »
Does it work if you run the license server on the same machine with the client? Does it work when you turn the firewall off on both computers? Note that you need to open ports for both sides of the communication - the Licensing server itself AND the Team render client app.

13
I need help Cinema 4D / Re: Team render and licences
« on: 2019-07-29, 20:23:53 »
Hi! I suggest using the Licensing Server: https://help.c4d.corona-renderer.com/support/solutions/articles/5000618553-corona-licensing-server

Let us know if this solves your issue!

Oh, and please, don't double-post. :-( I already deleted your second post.

14
It is possible to fake the effect with a cone volume with attached Volume material, but it's very finnicky to setup the correct values for the Volume material. I'm sure it would be possible to create a C4D plugin that does this.

15
Bug Reporting Cinema 4D / Re: Bug with Corona Shared Node
« on: 2019-07-29, 10:47:17 »
Alright, I can easily reproduce this issue. Thanks for the report! We'll have a look at it.

The reason why we added the Shared shader at all is that Corona isn't able to use the same shader in multiple materials and until recently hasn't been able to use the same shader multiple times even inside one material. Shared shader allows this and with its help we were able to create our Node editor.

Pages: [1] 2 3 ... 75