Corona Renderer 7 Webinar

Let us introduce you to the major new features in 7 for 3ds Max and Cinema 4D!

Learn what’s new in Corona Renderer 7 with our free live webinar!

Date: August 18, 2021, 6 PM CEST

During the webinar, our host Nejc Kilar will walk you through Corona 7’s new features, and give you useful tips to become familiar with the new Physical Material.

You’ll also learn about the updates to the Corona Sky with new Altitude and Volume Effect (aerial perspective) controls, rendering speedups, how glass materials now look better, — and much more!

This 60–minute presentation will cover both 3ds Max and Cinema 4D, showing you the new features in each, and ending with those changes specific to one application or the other. There will also be time for questions, so be sure to make a note of anything you want to ask as you watch and listen!

During the webinar, we’ll cover topics such as:

  • Introduction to the new Corona Physical Material, including:
    • The new UI
    • Greater use of accepted industry standards such as Roughness in place of Glossiness
    • The new Clearcoat parameter
    • The new Sheen parameter
    • General improvements to glass materials
    • 35 presets to get you started with the new Physical Material
  • Several improvements to render speed in different areas
  • The new Altitude and Volume Effect parameters in the Corona Sky
  • Updates to the Material Library (which is now included in Corona for Cinema 4D!)
  • … And more!
Don’t forget this is free, so sign up now to get the best from Corona 7!

Speakers

Tom Grimes
Product Marketing Manager for Chaos Czech products

Tom is the Marketing Specialist at Chaos. Before joining the team in 2016, he worked in the industry as a freelance 3D artist, programmer, and additionally worked for 10 years as a marketing specialist for various 3D software companies around the world. He specializes in 3D illustration and animation.

Nejc Kilar
3D Artist

Nejc is a 3D Artist as well as the voice behind the Corona for Cinema 4D tutorials. He’s been working with the team since 2018 and has 8 years of production experience gained through running his own visualization company.