Corona Renderer Features

Corona Renderer v1 delivers high quality, physically-based shading in production rendering.
All its features are tightly integrated into Autodesk 3ds Max.

Corona Renderer: Ease of Use

Ease Of Use

Usability is our strongest weapon. Render setup is really as simple as pressing "Render". Most new users will learn Corona in just one day, and fall in love with it over the next few...

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Corona Renderer: Rendering Quality

Rendering Quality

Corona Renderer offers both biased and unbiased rendering solution at the user's discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality. Our Forum and Gallery section provide great examples of this...

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Interactive Rendering

Corona Renderer brings you state of the art, fully-featured interactive rendering. You can change materials, lights, and create and adjust geometry while rendering. There is no need to manually restart or update the rendering, as it happens automatically, usually within less than a second. It runs completely on the CPU, so it has no limitations to what it can handle...

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Corona Renderer: Flexibility

Flexibility

Corona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire...

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Corona Renderer - Speed

Speed

Speed is an important factor in production that cannot be ignored. A usable renderer must always deliver results as fast as possible and that is why we are always looking for...

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Workflow Tweaks

The output quality and speed are not the only things that make a great renderer. That is why Corona comes with many "little" workflow tweaks that will make your life much easier...

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Corona Renderer: Affordable

Affordable

As a young company we have the luxury of being able to do things differently right from the start. We have taken a different approach not only in development but also when creating the license schemes...

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Corona Renderer: Materials

Materials

Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up...

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Lights

The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, and no differences between using light objects and materials...

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Corona Renderer: SSSR

SSS & Volumetrics

Corona Renderer also offers the volumetric/SSS rendering option since the version 1.0. We call it the Subsurface scattering revolution (SSSR). Why revolution? Because it is a fast, ...

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Corona Renderer: UHD Cache

UHD Cache

Traditionally, users had to choose to either use unbiased algorithms without any caching and wait long time for all renders, or use biased caching algorithms, and deal with splotches, missing shadows, and sensitive input parameters. Corona merges the best of both worlds...

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Corona Rendering - Distributed Rendering

Distributed Rendering

Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways – for example it has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systems...

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Corona Renderer: No special hardware needed

Proudly CPU Based

Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade...

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